All time
98.5%
199,592 reviews

Portal™ is a new single player game from Valve. Set in the mysterious Aperture Science Laboratories, Portal has been called one of the most innovative new games on the horizon and will offer gamers hours of unique gameplay.
Verdict coming soon: the jury is still reading
Buy, Wait, and Skip land in the next pass. Nothing on this card can be bought.
Player sentiment is from Steam (PC) reviews.
98.5%
199,592 reviews
98.5%
19,468 reviews
98.2%
4,586 reviews
98%
1,019 reviews
Stable-0.2 pts versus the previous 90 days
Bars are review volume. The line is the positive percentage. Periods under 10 reviews are faded.
Fun puzzles with a great concept and beautiful graphics; I love brain games. Thank you.
I’ll never forget the first time I experienced this game. The atmosphere and storytelling are absolutely incredible.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☑ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
I don't like puzzle games, but Portal is something completely different for me. The game starts with us waking up from a Stasis Pod in the Short-Term Relaxation Vault. After GLaDOS welcomes us with the line, “We hope your brief detention in the relaxation vault has been a pleasant one.”, the game teaches us how to use its main mechanic, the Portal Gun. Later, we learn how to use the Weighted Storage Cube and other mechanics such as the High Energy Pellet. The puzzles are generally easy, with only a few of them making you think a little. As we progress, combining the mechanics we've learned makes the puzzles more interesting. The Turrets' cute voices and GLaDOS's calm but manipulative dialogue give the game a unique atmosphere. I especially liked how she describes even dangerous situations as if they were completely normal, stays calm even when talking about the possibility of death and injury, and throws random nonsense into her serious speeches. Her constantly praising the Companion Cube while repeatedly reminding us that it cannot actually talk, along with details like “The Cake Is a Lie,” makes the game's dark humor even more entertaining. This humor and GLaDOS's way of speaking also fit nicely with Aperture Science's sterile and simple design. The strange writings outside the test chambers and the sound design also complement the atmosphere very well. Despite being released in 2007, the game still looks pretty good today. Thanks to the simple visual style of the Source Engine, it doesn't show its age too much. I also liked how it shows that it takes place in the same universe as Half-Life through a small reference. It's a nice detail that the universes of the two games are connected through such a small detail. I also found the Bonus Maps that unlock after finishing the game more enjoyable than the sections in the main story. Especially the way some of the levels are made more difficult requires us to use the portal mechanic we learned earlier more carefully. The Challenge sections were much harder than I expected. I had to try some of them over and over to complete them. Completing all of them at 100% also took quite a lot of effort, and this process turned into a long and exhausting three-day marathon. In the end, I managed to get all the achievements as well. The achievement that challenged me the most was Aperture Science. Even though I was quite tired by the end, getting 100% completion in Portal was definitely worth it. I had fun and enjoyed it much more than I expected. A short game that takes 2–2.5 hours to finish, but one I really liked. It gives you the experience it wants to offer without unnecessarily dragging things out.
too bad i cant blow myself
had to kill the cube in order to beat the game. ♥♥♥♥ game
It's just "eh". Once you've tried Portal 2, this game has nothing going for it. Most puzzles in this game revolve around timing and the other half revolves around placing - or moving - cubes around sprinkled with some platforming. That would be fine in itself if it wasn't artifically padded. If you're not aware or you weren't alive yet in that era of computer games, it was popular to artifically pad out your game's time by adding extra fluff in-between. This can be anything ranging from nonsensical puzzles, to having to walk on foot a massive distance while "lore" happens, ending on more asinine stuff such as throwing a very difficult section right into your face - which you can beat by ex. grinding XP. Everyone and their dog did it back in the day because games were a much harder sell [i]and[/i] it was easier to sell your game if it was simply longer. Gaming was not as mainstream as it was today to put simply, it was seen as something to give to a child to shut them up, not something an adult would play. I'm so glad we are well past that way of thinking. Portal suffers from the same problem where a lot of stages could've been cut out and nothing would change. In fact this fluff is so incredibly damaging to this first entry of Portal franchise that I'd be surprised if somebody was not bored mid-way through it. The issue is not difficulty or the lack of it, it's the fact that some of those puzzles are poorly designed and don't even take much thinking to solve. No one really expected anyone to sit and beat everything in one go either so that probably had something to do with it too. This was fixed with Portal 2 but yeah, Portal 2 is like from different era of gaming altogether, from the time where Valve put a strong focus on story-telling and gameplay first. It was no longer considered acceptable to artifically pad out your game back in 2011 so Valve made it up with *drum roll* quality puzzle design. Only 4 year difference and yet, you can see what enormous difference it made in world of gaming. Side tangent: It became acceptable again with rise of AAA slop games back in 2019(?) so time does go around in circle, doesn't it? Please play Far Cry 67 with 600 hours of Point A to Point B to Point C to Point A gameplay, buy DLC to cut the fluff and play the base game for just $109,99. Interactions between GlaDOS and player are funny and were something I looked forward to but they felt scarce here and not as effective. This is one of the things they fixed with Portal 2 for the note. In my opinion it aged poorly and is not as much of a gem as people make it out to be. It suffers from all the issues old (Valve) games did from back in the day and it's monotonny. Repetitive, overstays it's welcome and the final pay off for the time invested is average at best. However I still think that it's worth giving it a try, even if it's just to see how the franchise evolved.
Not fun even a little. The ending song was amazing. But that's all.
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Sources: Steam.
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