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Portal 2

The "Perpetual Testing Initiative" has been expanded to allow you to design co-op puzzles for you and your friends!

Verdict

Verdict coming soon: the jury is still reading

Buy, Wait, and Skip land in the next pass. Nothing on this card can be bought.

Player sentiment

Player sentiment is from Steam (PC) reviews.

All time

98.7%

467,376 reviews

12 months

98.3%

30,309 reviews

90 days

98.2%

7,097 reviews

30 days

98.4%

1,700 reviews

Stable+0.1 pts versus the previous 90 days

Review history

050100

Bars are review volume. The line is the positive percentage. Periods under 10 reviews are faded.

What players are saying

Positive

  • portal 2 has better comedy and writing than most newer games and gameplay where i have realized my tiny pea brain is NOT built for this entirely. Other than that, story is much more improved on this game compared to portal 1's small tiny hidden rooms with lore and glados's remarks about you. it's more heavy on comedy (which is done well) and story based than portal 1's really eerie atmosphere that still ticks me the wrong way and tiny lore. I absolutely loved exploring old aperture's facilities through the decades and i loved cave johnson's funny dialogue and seeing his stubborness that lead to aperture getting bankrupt and later his own demise. Gameplay with the portals was amazingly innovative with the gels and funnels and were pretty challenging on chapter 8 and the later CO-OP test chambers CO-OP is also an amazing experience to play with a friend and you will realize that us human beings are NOT smart and WILL keep getting each other killed a ton for collaboration points from glados also i really love wheatley, can we get more wheatley please in portal spinoffs 100/10 game, i will be infact investing and BUYING aperture's combustible lemons that burns people's house down as i have someone specific that i will throw these lemons at their house.
    19h 15m played at review · 8 Sept 2026
  • Honestly I don't think most Valve games still hold up quite as well as people say they do, but Portal 2 is still well and truly a masterpiece!
    12h 35m played at review · 13 Sept 2026
  • Science, Sarcasm, and Spuds: The Enduring Brilliance of Portal 2 Portal 2 is that rare, perfect sequel that takes a flawless, bite-sized experiment and expands it into a sprawling comedic masterpiece of puzzle design. Where the original 2007 game was a tightly wound, sterile gauntlet that redefined first-person physics, Valve’s 2011 follow-up shatters the pristine testing chambers, dragging players through the overgrown ruins and deep historical bowels of Aperture Science. Physics and Fluidity The core mechanic remains untouched: shoot a blue portal, shoot an orange portal, and step through to bend space. The genius of Portal 2 lies in how it iterates on that foundation. Valve introduces a suite of new testing elements that turn the environment into a dynamic playground rather than a static puzzle. Thermal Discouragement Beams, Hard Light Bridges, and Excursion Funnels force you to think about trajectory and timing in three dimensions. But the true game-changers are the Mobility Gels. Bouncing across a room coated in blue Repulsion Gel or sliding at breakneck speeds across orange Propulsion Gel transforms the cerebral puzzle-solving into exhilarating, momentum-driven action. It perfectly executes the series' golden rule: speedy thing goes in, speedy thing comes out. A Masterclass in Writing and Voice Acting A puzzle game shouldn't be this genuinely funny, yet Portal 2 features some of the sharpest comedic writing in gaming history. The narrative succeeds on the backs of three phenomenal performances: GLaDOS (Ellen McLain): Deposed and forced into a humiliating new form, GLaDOS shifts from a cold, passive-aggressive overseer to a reluctant, deeply sarcastic ally. Her psychological warfare is as sharp as ever, but her character arc reveals a surprising, tragic depth. Wheatley (Stephen Merchant): The bumbling, fast-talking personality core is a triumph of animation and voice acting. Merchant’s erratic, deeply insecure delivery makes Wheatley an unforgettable companion whose sheer incompetence is both hilarious and terrifying. Cave Johnson (J.K. Simmons): As you fall into the sealed, 1950s-era underground testing spheres, you are guided by the pre-recorded voice of Aperture’s eccentric founder. Simmons delivers a bombastic, unhinged performance, culminating in a legendary rant about combustible lemons that remains a high-water mark for video game monologues. The World as a Storyteller Aperture Science is the game's true main character. You start in a facility reclaimed by nature—vines tearing through the sterile white panels, testing chambers violently reassembling themselves in real-time. As you plummet into the salt mine depths, the aesthetic shifts to a retro-futuristic, atomic-age aesthetic. The environmental storytelling is flawless, charting the company's descent from a well-funded, optimistic scientific powerhouse into a bankrupt, morally bankrupt madhouse. The Cooperative Campaign Rather than simply bolting two players into the single-player story, Valve crafted a distinct, full-length cooperative campaign starring two lovable testing androids, Atlas and P-Body. Managing four portals instead of two exponentially increases the complexity of the puzzles. The co-op campaign is a brilliant test of communication, spatial reasoning, and trust. It requires players to execute synchronized aerial maneuvers and trust their partner to place a portal perfectly while they are in mid-air. GLaDOS actively tries to drive a wedge between the two players with personalized insults, turning the cooperative experience into a hilarious meta-game of mutual sabotage and eventual triumph. Portal 2 remains a monumental achievement. It took a concept that seemed impossible to improve upon and built a world with emotional weight, impeccable pacing, and unparalleled mechanical ingenuity. It isn't just one of the best puzzle games ever made; it is one of the definitive experiences of the medium.
    97h 34m played at review · 29 Sept 2026
  • If Portal 3 were to come out, it would undoubtedly be the best game on the market
    87h 25m played at review · 24 Sept 2026

Negative

  • Can't sex the robot woman
    3h 27m played at review · 25 Sept 2026
  • Horrible game because I HAVE TO USE MY HEAD AND THINK! Bad game design!
    5h 48m played at review · 15 Sept 2026
  • I am terrible at spatial reasoning. The story was great though!
    29h 30m played at review · 16 Sept 2026
  • Game is well made in every sense of that word but the puzzles bored me after a while which is kind of a big deal. I wouldn't recommend the game unless you're big on puzzle games of that sort where you sometimes have to go through a lot of samey puzzle levels
    19h 29m played at review · 20 Sept 2026

Available on

Availability only. Player sentiment is from Steam (PC) reviews.

Genres

Price
£8.50
Release
2011-04-18
Developer
Valve
Publisher
Valve

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Creator coverage

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Where to buy

Steam, plus partner stores where a link has been added. Partner stores are labelled Affiliate.

Method

Reviews read
3,000
Kept
1,902
Excluded
1,098
History window
2011-04-01 to 2026-10-01
  • Under 60 minutes played at review: 24
  • Under 20 characters of text: 1,041
  • Received for free: 33

Sources: Steam.

Last updated

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