Skip to content
SIB

All games

Felvidek header art

Felvidek

In Felvidek, a JRPG set in 15th century Slovakia, you embrace the role of an alcoholic knight Pavol. Meet diverse and interesting characters to help you drive out the Hussites and Ottomans who blight this land.

Verdict

Verdict coming soon: the jury is still reading

Buy, Wait, and Skip land in the next pass. Nothing on this card can be bought.

Player sentiment

Player sentiment is from Steam (PC) reviews.

All time

98.3%

6,087 reviews

12 months

97.2%

1,466 reviews

90 days

95.3%

301 reviews

30 days

96.7%

61 reviews

Stable+1 pts versus the previous 90 days

Review history

050100

Bars are review volume. The line is the positive percentage. Periods under 10 reviews are faded.

What players are saying

Positive

  • Been a minute since I've genuinely enjoyed a game. I was hooked on the story and the world. It made me giggle more than once. Great work!
    11h 10m played at review · 12 Sept 2026
  • peter griffin crying and applauding gif
    6h 59m played at review · 24 Sept 2026
  • Awesome game! I think it has quite an enjoyable story. I really like the writing, the historical context, the general aesthetic of the game, both in terms of mood and visually, and the music is extremely funky. It's a game clearly made with passion and care in every aspect, which I unfortunately find quite rare with most games. I really enjoyed it and I think most people would!
    7h 12m played at review · 28 Sept 2026
  • I love drinking and miss my wife
    7h 6m played at review · 12 Sept 2026

Negative

  • Long story short, I got to the final boss, but didn't feel like finishing it cause of problems with the combat system. Felvidek sets a strong tone almost immediately. Banging music, unique visuals and ye olde tyme speake establishes the distinctive parts of the game from the start. Add to that a unique take on an open world, evolving over time with multiple missable encounters and mini stories and you get what should be a strong foundation. However, there are a bunch of small trip ups that add up throughout the course of the game. I like my rpgs to have 3 things: good music, story and combat. Though it certainly delivers on music, it's the other two where it falters. The olde speake results in hard to parse dialogue, meaning half the time I wasn't totally clear on where to go. The first time I played this game, I wasn't sure on how to start the story, so I wandered around before eventually repeatedly ramming my face into a brick wall and hence ragequiting. Granted though, that may have just been a skill issue. The combat, on the other hand, needs some reworking, as it quickly devolves into mashing the basic attack button. I think this is mainly due to me being an item hoarder, however it's never quite devolved to this level in similar combat systems like in look outside or fallout 1 and 2. My guess is it has to do with attack point (or tools as it's called here) availability, look outside has a much larger pool available through more readily available items, loads of readily available companions, and just bigger numbers. The original fallouts have AP regenerating after your designated turn. I think the system would benefit through some form of the latter, probably through constantly slowly regenarating AP (or tools) like in the modern fallouts, cause of the lack of readily available companions. Basically, this was the main reason I didn't want to finish the game, cause I ran out of AP items on the final boss, awaiting a slow death. Anyway, I thought the story was pretty good. The secret door being opened through literally giving the monster a tongue was phenomenal imagery, and I liked the irony of the mini army of soldiers wondering how the cultists came to be. They did a good job making me empathise with the cultists as well I think, through portraying the town's own debauchery, as well as showing the more human side of the cult having likeminded goals to the protagonists. The sidequests also seemed fun, though I didn't get much of a chance to partake in them. In summary? Not really my kind of thing. I like speedrunning the main story, then doing side quest stuff if I already like what I experienced, and said speedrunning heavily ♥♥♥♥♥♥ with the game's already fragile pacing. I found the mixed media a bit ugly, though the 3d segments I liked. I am too stupid for the old speak. I didn't gel well with the combat. Hopefully you can enjoy it more than I did, though, cause it's clear a lot of effort was put into it. Yeah. That's all. Goodbye.
    1h 19m played at review · 20 Sept 2026

Available on

Availability only. Player sentiment is from Steam (PC) reviews.

Genres

Price
£9.29
Release
2024-03-29
Developer
Jozef Pavelka, Vlado Ganaj
Publisher
Tutto Passa

Similar games

Creator coverage

YouTube coverage coming soon

Where to buy

Steam, plus partner stores where a link has been added. Partner stores are labelled Affiliate.

Method

Reviews read
883
Kept
708
Excluded
175
History window
2024-03-01 to 2026-10-01
  • Under 60 minutes played at review: 14
  • Under 20 characters of text: 152
  • Received for free: 9

Sources: Steam.

Last updated

Read the full method