All time
94.6%
490,630 reviews

Fight, farm, build and work alongside mysterious creatures called "Pals" in this completely new multiplayer, open world survival and crafting game!
Verdict coming soon: the jury is still reading
Buy, Wait, and Skip land in the next pass. Nothing on this card can be bought.
Player sentiment is from Steam (PC) reviews.
94.6%
490,630 reviews
94.8%
84,169 reviews
94.8%
57,649 reviews
95%
6,602 reviews
Stable+0.1 pts versus the previous 90 days
Bars are review volume. The line is the positive percentage. Periods under 10 reviews are faded.
Imagine the Elden Ring map, Pokemon Legends Arceus gameplay, and the ARK Survival Evolved progression system. Palworld is the greatest survival sandbox game of all time.
Rating: 8/10 Review: Lets be honest, The game is fun. Its evolved (no pun intended) far beyond the "Pokemon with guns" game. It has its on identity, its own mechanics, its on story. The gameplay is smooth and enjoyable. The Pals (most of them) look cool and fun to use. the map is massive and creative. Everything about this game is grand. Almost. My biggest gripe about this game is the human characters. Most of them still don't have much of a personality after this 1.0 update. Aside from how much marketing Zoe gets, I couldn't tell ya what separates any of the clans, factions, or main characters. The story is a bit mid, but still has enough lore and meat to be engaging. So why are the NPC's so boring? Character models look good, pals have real personality and don't just walk back and forth in a line, the creative freedom I have to more or less explore the story and land as I please is great, and the fact that this game runs well on the a handheld PC as well as on a full system is *chefs kiss*. TLDR: Really good game. Has come far in development. Need better NPC's. Pals and Environment is top tier. Could use a bit more Character customization options.
I have just under 400 hours in Palworld. This game ranks up there in my top 5 favorite games of all-time. I did the full run-through 3 times over. I have nothing but praise for it. From the ease of play, the freedom of open world, no restrictions on travel except your own limitations, to the brilliant design of the pals themselves. It was hard to shelve this game for a bit ... and I refuse to uninstall it as I know I'll come back to it again and again. I loved every second of it. The battling mechanics, the exploring ... to building a cozy base. I've not invested so much time into a game since Sims 4 (which at 4k hours plus will be hard to beat) But, never say never. I love this game and recommend it with every inch of my soul. Perfection.
Pal of Slavery you catch cute creatures just to force them into 24/7 sweatshops, abusing them until they develop depression.
What if in minecraft each peice of iron gear took 150 iron to make and needed to be crafted on an iron crafting table which also takes 150 iron to make and each ingot needs to be smelted in the new furnace that takes 150 coal to make and each ingot takes 10 minites each to smelt on average because the furnace can just stop smelting if it feels like it Ive just been playing regular pokemon watching turn based combat play out because Im using way worse gear than the game expects me to have even after many hours of grinding and trying to optimize my base The pals and fights and guns are all really cool which is why I have so many hours but Im missing out on a large chunk of the fun which is fighting with the pals and using cool weapons TLDR fun but ungoldy grinding use cheats
i want to like this game, because i did enjoy the majority of it (first 7-ish towers) but after that point the game becomes just a big slog this game expects you to know what to do at every part, how to optimize pals to get work done efficiently, and which resources you should farm at any given point. i've played this game once or twice throughout early access and knowing how work suitabilities/work speeds help things along made my playthrough much better. i have fun making pals that are SUPER good at specific tasks around the base! but once you get in the endgame, you will REGRET never having set up ranches for every type of material ever. constantly running out of materials and either needing to fly around and kill things for 1-3 drops or wait for minutes for some. things i do like: - manufacturing souped up pals to speed up work flow - the skills system - the passive/pal ability system - base management - some boss fights are actually fun/interesting - rewards for catching the same pal up to 5 times - the pal effigy system things i do NOT like: - pals will put things in the first chest they find, regardless of if they are already in a chest - there's no custom priority system for which tasks pals do first - has next to no automation capability. all crafting MUST be started by the player - multiplayer isn't that fun since XP and technology unlocks are not shared, so if one player gets ahead, its impossible to catch up reasonably - chest storage progression sucks, and should hold more per tier - upgrading facilities/chests makes them take WAY more size each time, often requiring you to move everything around to accommodate ONE new building - overworld exploration/progression is almost... TOO open. i can just go to an endgame area and collect spheres that let me catch anything. there's no incentive to explore areas in my level when i could just go to a higher level area for way better stuff - resources required in the endgame is far too grind-y. repeated raid boss fights/long expeditions to get AI Cores what this game DOES do good, it does really well! but the amount of minor nitpicks i have vastly outweigh the good things i want to hold onto.
On a Palworld dedicated server, `bAutoResetGuildNoOnlinePlayers` is `True` and `AutoResetGuildNoOnlinePlayers` is `72` by default. That means if nobody in your guild logs in for 72 hours, the server can delete all your structures and base Pals. Three days. But the bigger issue is not even the length of the timer. For a game built around collecting Pals, building bases, and investing hours into progression, automatically wiping that progress simply because a guild has been inactive makes no sense. People have jobs, travel, emergencies, and lives outside the game. Taking a short break should not put hours of progress at risk. Until this is reconsidered, I cannot recommend the game.
I don't get it. Catch pals to farm stuff to catch pals to farm stuff to... Clunky world, movement and fighting... catch pal, that wont get out of my view!!! I got it on sale and I feel like someone owes me money.
Availability only. Player sentiment is from Steam (PC) reviews.

Action · Adventure · Casual
98.1%last 30 days
Stable
Action · Adventure · Indie
96.6%last 30 days
Stable
Action · Adventure · Indie
96.1%last 30 days
Stable
Action · Adventure · Indie
89.6%last 30 days
Stable
Action · Adventure · Indie
81.2%last 30 days
Stable
Action · Adventure · Indie
80.9%last 30 days
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Sources: Steam.
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