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NARAKA: BLADEPOINT

Dive into the legends of the Far East in NARAKA: BLADEPOINT; team up with friends in fast-paced melee fights for a Battle Royale experience unlike any other. Find your playstyle with a varied cast of heroes with unique skills. More than 40 million players have already joined the fray, play free now!

Verdict

Verdict coming soon: the jury is still reading

Buy, Wait, and Skip land in the next pass. Nothing on this card can be bought.

Player sentiment

Player sentiment is from Steam (PC) reviews.

All time

73.3%

303,033 reviews

12 months

62.9%

13,605 reviews

90 days

60.4%

2,930 reviews

30 days

62.5%

677 reviews

Stable+2 pts versus the previous 90 days

Review history

050100

Bars are review volume. The line is the positive percentage. Periods under 10 reviews are faded.

What players are saying

Positive

  • After almost 250 hours on this game I've concluded the following: - 1) THE GAME IS IN DIRE NEED OF A DEDICATED 1V1 GAME MODE - The current "lobby" 1v1 game mode is very slow and bottle necked due to its current structure. The current structure forces players trying to do a 1v1 battle to just sit there and watch as the whole lobby franticly fights to be next in que, waiting around 1 stone statue to be next in line. A dedicated "1v1" game mode, that also gives you a rank like "bloodbath" game mode, would be an excellent addition to this game, Providing more dynamic choices for play styles. - 2) THE GAME DOES NOT SUPPORT PLAYSTATION CONTROLLERS PLUGGED INTO PC. - As an older gamer, i still enjoy using my controller on my pc when playing this game, however, due to the games lack of compatibility for different controller types, I am forced to whip out the old Xbox controller instead, which as much as we love Xbox, the controller is not my favorite for daily use. This game would benefit significantly by focusing on this patch note, thus be able to reach a larger player base for people coming from the console world and joining us in the pc world. - 3) POSTIVE FEED BACK AND RECOGNITION. - The game has been making successful updates for years now, which shows this piece of art work will continue to evolve as time progresses. This is very important for a player base that stays loyal to the platform over the years. ( we want to make sure we are not forgotten about). NARAKA BLADEPOINT has successfully shown us that they have not forgotten us and have done what they can to listen to the community and take our feedback in stride to help evolve the art work as time goes on. The in game fight animation and mechanics and overall game play in both PVP ONLINE, PVE OFFLINE, have made a touch to them that feel like the perfect diamond in a rough that will continue to shine for ages. I wish NARAKA all the success in the world for there future and provided these adjustments are made, I can see the game going to the next level of major adoption real soon!
    244h 29m played at review · 26 Sept 2026
  • 9/10 I was not entirely convinced at first but upon learning the game, this has got to be the best battle royale ever made. Picture Sekiro-like combat on a set of different battle royale maps with a lot of characters, each having their own (gimmickey) set of abilities and playstyles that you can choose. It's melee favored, because ranged weapons are mainly used to poke the enemy before engaging or to catch them from escaping. Tare limited to durability and that takes time to replenish amidst the fight and to collect beforehand, upon other things that you will loot during the match. But that's of course not everything in the game. The combat is really high quality and despite what noobs might want you to believe; button mashing will quite literally get you owned. There is an increidbly in depth attack system full of combos, for every single weapon that can dictate your entire playstyle or approach to combat and a set of souljades that go from neat stacking buffs to literal alterations that enhance your current weapon attacks. There are some annoying and spammy ultimate abilities, however they can only be used once per fight and most of them leave you unable to chase, which makes securing kills pretty hard, as the movement in this game is probably the most important part. Whatever can't catch you, can't fight you. And whatever can't fight you, can't kill you. With that being said, when starting out freshly, there certainly should be a lot of players that will be able to defeat you, since that is how niche competetive games work. With not enough casuals the sweats start cannibalizing eachother and thats not even neccessarily a bad thing, but as a new player with an unrecognized MMR you will mostly fight against bots in the beginning until the game starts dropping in real opponents, Even if I know that the guy that chased me down through the whole match will probably end me, I can at least start learning his attack pattern, like with some Sekiro boss. Or maybe I could just sneak away and let him take out his wrath on some other unfortunate souls. That kind of experience is entirely unique to Naraka. The game is completely Free to Play and everything I describe in the following segment are purely optional cosmetics that do not alter the mechanical gameplay. The in-game store is detailed and if you don't find luck with mostly free lootcrates that have an unmissable chance system, should you get unlucky enough, You could also purchase some cosmetics directly from the store for mostly real money. However, the game to me seems quite generous and whilst I spent some real currency, I also got multiple legendary outfits, weapon skins and cosmetic accessories and extremes (even rarer) just by playing. Since the community on asian servers (f.e. china) is so large, there are tons of events where they hand out free stuff and I managed to get quite lucky with some legacy lootboxes. Sadly the only negatives I have to give is the games incredible size on my harddrive. Whilst that can be explained by tons of modes. Next to the usual battle royale casual, and ranked with solos, duos and trios, with some vanilla - like event modes or a team deathmatch. We also have f.e. the whole single player/ coop stuff the extraction mode, some event mode,.. Whilst everything is semi-regularly maintained, you can occasionally hit the 10-20+ GB seasonal patch, but that's probably just an internet (skill) issue on my end. It runs surprisingly stable and you will quickly have patched access to the newest settings (upscaling algorythms, etc) The only real bad thing that to me isn't objective is, that the game keeps getting shoved into a direction that to me looks more like a mobile game. Flashy new characters that basically force a disengage when ultiling since they will statcheck you. That#s not really bothering me though. What's awkward to me is the powercreep that leaves older and more beloved (and balanced and more fun to fight) characters in the dust. Then again, with enough gamesense on these aforementioned characters you can definitely still perform. Just maybe not as easily. It's a difficult debate and calling something "no skill" in an enviroment where "hold checking" has become the basic means of traveling the map on foot. Overall the best free game that I haver ever played. And I definitely haven't played enough, If you can give this game a shot and learn just the basics of the simple movement tech or combat 1&1, you will find yourself become anime. And that's also a feeling that no other game can provide. Also the trailers look dope every season.
    183h 13m played at review · 12 Sept 2026
  • Very nice gameplay, is probably the most unique battle royale ever made.
    24h 48m played at review · 6 Sept 2026
  • it's an amazing game! love the community and the creativeness
    127h 37m played at review · 19 Sept 2026

Negative

  • Fancy graphics , nice gameplay . but just full of bots
    6h 26m played at review · 28 Sept 2026
  • great camera shake, might end mys*lf
    3h 40m played at review · 13 Sept 2026
  • its a really good game i really enjoyed playing it but the game player base kept going down and queue for games takes way too long and after half hour it cancels or you get queued against Ai bots wished it lasted longer, hopefully it gets back to live one day cause i really wanna play it again
    785h 52m played at review · 30 Sept 2026
  • kept thinking it would click eventually but 29 hours later still waiting
    29h 22m played at review · 14 Sept 2026

Available on

Availability only. Player sentiment is from Steam (PC) reviews.

Genres

Price
Free
Release
2021-08-11
Developer
24 Entertainment
Publisher
NetEase Games

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Creator coverage

YouTube coverage coming soon

Where to buy

Steam, plus partner stores where a link has been added. Partner stores are labelled Affiliate.

Method

Reviews read
0
Kept
0
Excluded
0
History window
2021-08-01 to 2026-10-01
  • Under 60 minutes played at review: 0
  • Under 20 characters of text: 0
  • Received for free: 0

Sources: Steam.

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