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Valheim

A collaborative exploration and survival game for 1-10 players, set in a procedurally generated afterlife inspired by Viking culture. Battle, build, and conquer your way to a saga worthy of Odin’s patronage!

Verdict

Verdict coming soon: the jury is still reading

Buy, Wait, and Skip land in the next pass. Nothing on this card can be bought.

Player sentiment

Player sentiment is from Steam (PC) reviews.

All time

93.7%

555,916 reviews

12 months

86.6%

41,887 reviews

90 days

83.1%

17,051 reviews

30 days

81.2%

12,473 reviews

Stable-2.3 pts versus the previous 90 days

Review history

050100

Bars are review volume. The line is the positive percentage. Periods under 10 reviews are faded.

What players are saying

Positive

  • Это определённо видеоигра, она неплохая, но если углубляться в то, что она даёт то начинаешь расстраиваться. Я играл с х3 дропрейтом и некоторыми упрощениями, которые предоставляют и игра и моды, если бы я играл на дефолтном пресете то я бы сошёл с ума и плейтайм растянулся как раз до сумасшедших 100 часов и больше. Все механики в игре имеют начало, но складывается ощущение будто всё оно брошено на половине и вряд ли будет доделано: - Строительство имеет хорошую базу, но не имеет примитивных способов декорирования растительностью, всякие кусты и маленькие деревья, которые нельзя высадить никак кроме как через моды. Но с модами я очень порадовался, обустраивая свои викингские дома кухонными островами, самодельными журнальными столиками через щит и стойку для предметов и всякими маленькими штуковинами и фиговинами. - Исследование однотипное для всех биомов: у нас есть огромный биом, в нём руда и пара данжей пустых и так по кругу. Копай говно чисти говно скреби вилкой своей по рудным жилам часами, чтобы наскрести ресов, крафти турбо печку, а за ней гига печку и так по кругу из биома в биом. Есть парочка красивых биомов, но всё остальное очень блеклое как будто и не выразительное. - С боссфайтами чем дальше в лейт тем жирнее боссы, но этот жир превращает их в огромные губки, а если босс накидывает саммонов, то разобраться и с ними и с боссом становится в разы сложнее растягивая файты до получаса, постоянно рвя трусы на жопе. - Вкусно готовить, сочно лопать и объедаться... Я люблю готовку в играх, и тут она мне понравилась, но не понравилось, что те ресы для еды которые скребутся в том биоме в котором ты живёшь не имеют ценности в лейте, из-за этого приходится в каждом биоме крафтить новые сеты жратвы чтобы не отлетать ваншотом от боссов и мобов. У меня за время игры не пришло понимания как такое можно было бы исправить, но как факт ситуация такая. - Я не знаю, я не понял, не ощутил стамину как интересный игровой момент. Почти всегда это изнеможение и запрет на веселье, без турбо еды ваще делать нечего, а без баффа на комфорт ещё и не подвигаться. С таким огромным миром было бы здорово побегать без неё и оставить стамину только на сражения.
    65h 46m played at review · 19 Sept 2026
  • It gladdens me to know that Odin prepares for a feast. Soon I shall be drinking ale from curved horns. This hero that comes into Valhalla does not lament his death! I shall not enter Odin’s hall with fear. There I shall wait for my Brothers to join me. And when they do, I will bask in their tales of triumph. The Aesir will welcome me! My death comes without apology! And I welcome the valkyries to summon me home!“
    879h 51m played at review · 19 Sept 2026
  • Do not buy this game if you have a life with responsibilities, you will not be able to do anything else than playing this after your purchase, so proceed with caution.
    235h 26m played at review · 19 Sept 2026
  • If you have ADHD like me, you'll hate how this game draws you in and keeps you buys all the time. But you'll love every second doing it (even when you die to a tree).
    4103h 12m played at review · 19 Sept 2026

Negative

  • [h1] Valheim is fun, until it isn't. [/h1] Valheim starts out as a genuinely good and enjoyable survival game. Exploring, building, crafting new equipment and figuring out how each biome works is satisfying. The early progression feels like you're constantly discovering something new. Then you reach Swamp. From that point onward, the game becomes increasingly tedious. What was initially an enjoyable survival/exploration loop slowly turns into a chore: carry loot back to base, fight enemies, die, make a corpse run, sail for ages, repeat. The further you progress, the more it feels like the game is trying to waste your time rather than challenge you. [h3]Exploration and biomes[/h3] Mountains are where I started feeling this shift. From there, playing Valheim became less about exploring a new world and more about enduring the systems surrounding that exploration. Plains are especially disappointing. After all these years, they still feel incredibly empty. There's nothing particularly interesting about the biome itself. Mistlands was probably the last biome where I felt the developers actually tried something different. It's dangerous and annoying, sure, but at least it has an identity and some interesting environmental design. Then comes Ashlands. The first time you enter Ashlands is genuinely impressive. The arrival makes you think you're about to experience something great. Unfortunately, the actual biome is miserable to play. The terrain is awful. Enemy spawning feels excessive. The landscape is boring and uninspired. The fortresses are tedious rather than interesting. Farming flametal is an absolute nightmare. What initially feels like an exciting new region quickly turns into an exhausting slog. At that point, the game stops feeling like it's challenging me and starts feeling like it's actively fighting me. [h3]Combat[/h3] The combat is probably Valheim's biggest mechanical problem. It feels sluggish and clunky. Your character is constantly locked into slow animations while enemies can throw attacks at you repeatedly. You often have to predict an enemy attack because by the time your own animation finishes, you've already committed yourself to getting hit. Terrain makes this even worse. Getting stuck on a random rock or fighting something that is slightly above or below you can completely screw up your attacks. Some biomes are so vertically designed that fighting there becomes frustrating rather than challenging. The stamina system doesn't help. If you're not significantly stronger than whatever you're fighting, running out of stamina can basically mean you're dead. And then there are the weapons. The balance is all over the place. Some weapons create a massive power spike the moment you craft them, while others require huge amounts of effort and rare resources only to give you something that feels completely underwhelming. Weapon can take forever to obtain and your reward is essentially: here's your stick, idiot. [h3]Bosses[/h3] Boss design has an even bigger problem: it often feels like you're expected to fight bosses in exactly the way the developers intended. Boss fights expose some of the worst design tendencies. There’s little room for player expression or preferred builds. You’re expected to approach them the way the developers envisioned, often resorting to cheesing because the alternative is miserable. Mountain bosses suffer from sparse arenas and random adds crashing the party. Mistlands piles on swarming adds. Fader is particularly egregious. Relentless AoE with almost no safe windows for melee, forcing you into the narrow playstyle the fight was clearly balanced around. The broad pattern of bosses resisting pierce and being weak to blunt weapons further flattens variety. [h3]Inventory management[/h3] Inventory management becomes one of the main activities of the game. You have limited inventory space. Armor takes slots. Weapons take slots. Tools take slots. Food takes slots. Everything weighs something. Then you go exploring and within minutes you're carrying a pile of random materials, some useful, some useless, and suddenly you're full. So you get on your boat and spend the next hour transporting resources back home. Fun. And sailing itself isn't exactly thrilling. A lot of the time you're just sitting there, waiting for the wind to cooperate. If it doesn't, congratulations, you're now playing Valheim while watching netflix on your second monitor. The transportation mechanics don't create interesting decisions. They mostly create downtime. [h3]Corpse runs[/h3] Corpse runs are another mechanic that starts out interesting and becomes progressively more ridiculous. Early on, dying teaches you something. You make a mistake, you learn from it and try again. Eventually, however, deaths become increasingly dependent on the game's terrain, enemy spawning and bad luck. You can sail somewhere you've never been, step into the wrong area, get surrounded by goblins and mosquitoes, die before you have any chance to react, and suddenly you've lost an hour of your life. And if you didn't have a portal nearby? Enjoy your boat trip back. At that point the corpse run isn't creating tension anymore. It's just wasting your time. [h3]Progression[/h3] The entire progression system starts feeling repetitive. New biome, new material, spend ages processing it, craft new equipment, kill boss, unlock next biome, repeat. And repeat. And repeat. And repeat. There isn't much evolution in the actual gameplay loop. You're mostly doing the same thing with increasingly annoying enemies, increasingly inconvenient terrain and increasingly large amounts of material to transport. It feels less like progression and more like the same gameplay loop being stretched longer and longer. Character skills don't help much either. Leveling feels almost cosmetic, and losing skill levels on death barely feels meaningful. So why have the system at all? [h3]Building[/h3] Building is the one area where Valheim still shines. It's probably the best part of the game and the main reason I may come back to play this game. Creating your own structures, figuring out how the building pieces work and making something that actually feels like your own is genuinely satisfying. Even here, though, the game manages to introduce frustration. Materials are heavy and annoying to transport. Building tall structures can lead to deaths from falling. Understanding structural integrity and figuring out exactly why a roof suddenly decides to collapse takes time that could be spent actually building. [h3]Final thoughts[/h3] Valheim’s early hours deliver a compelling survival sandbox with strong atmosphere and satisfying progression. Past the Black Forest, and especially from the Mountains through Ashlands, the game prioritizes friction, repetition, and forced playstyles over fun exploration and player agency. What begins as an inviting Viking adventure slowly turns into a logistics simulator punctuated by sluggish combat and increasingly hostile and unbalanced biomes. The building system is the last major pillar that still feels worth engaging with. Everything else increasingly asks how much of your time you’re willing to waste.
    172h 39m played at review · 27 Sept 2026
  • [h2]Valheim punishes you for interacting with Valheim[/h2] If your dream is to spend 200 hours decorating a wooden hut in the Meadows, fighting boars and roleplaying as cool viking carpenter, then absolutely give it a shot. Otherwise, 0 balance, 0 testing, 0 QoL. Pros: 1) cool viking game you can sail a cool viking ship aaarrgh 2) playable (and, I guess enjoyable [b]WITH MODS[/b]) Cons: [h3]1) Difficulty[/h3] As soon as you try playing with more than one friend on a difficulty higher than normal, it quickly becomes a butthurt simulator, the balance of this mode doesn't seem to have been seriously tested by anyone (like everything else in this game). Mob damage scales to such absurd levels that, by the time you reach the Plains, the difference between being naked and wearing the best available armor (and best available food) starts to feel suspiciously irrelevant, you still get oneshotted by mosquito or goblin (sorry vikinggoblinson I don't remember cool viking naming). Parrying, dodging, and other supposedly skill-based combat mechanics gradually shift from actual gameplay elements to useless funny animation, because the cost of a single mistake becomes completely disproportionate to the rest of the experience, all you really need is a bow, because through a parry (or shield), yeah, you guessed it right, ONESHOT [h3]2) QoL[/h3] ??? what is this ??? Crafting doesn't pull items from nearby chests, comfort radius (not by whole base), radius of workbenches (you can't comfortably drop the last available ship because the workbench radius is too small, and in most cases, leaving you unable to drive it out), no distance check for saplings (UHHH NEEDS MORE ROOM). Spam every available type of workbenches every few meters around your base if you want to build something bigger than doghouse, no autosort, no search tab (ok only in build menu). Pretty much every other OPEN WORLD SURVIVAL CRAFTING GAME has this [h3]3) Progression[/h3] it's good boss rush game BUT You don't actually get stronger. Top stamina food gives you a lot of stamina, [b]BUT[/b] your weapon consumes more of it per attack. Can you carry more? No, unless you have a specific boss ability and trinket from the merchant. Want to fish for achievements? Well, you only get the +25 fishing gear [b]AFTER[/b] you’ve already caught every species of fish. All that really changes is the look of your gear and the numbers attached to it, but enemy stats scale up in roughly the same proportion, so there’s practically no difference between the beginning and the end. You often get things only when you no longer need them. [h3]4) Achievements[/h3] Ctrl+C, Ctrl+V from LLM or item table -> COLLECT ALL AND EVERYTHING, unfortunately, with seasonal decor (Christmas tree, Jack-o'-turnip, etc.) and MYSTERIOUS ROCK (I'm sure it's internal dev meme, and there is difference between hardcore/challenge and stifling ****) so yeah, achievement design is non-existent [h3]5) Technical state[/h3] Fish can get stuck on random geometry while you're reeling them in, turning a simple one-button mechanic into another mental breakdown. AI is dumb, a bear can stand around doing nothing, troll can simply turn around and walk away. [b]MY FAVOURITE[/b] - the Serpent trophy. Trophy has weight and sinks straight to the bottom of the ocean, you PHYSICALLY CANNOT dive underwater, so the game literally drops an item into a place the player is mechanically incapable of reaching and [b]this is a single variable in an item (can be changed in a hotfix, wink wink) that has been in the game for several years.[/b] Yeah, you can craft harpoon and try to drag the serpent onto shore. gg
    197h 55m played at review · 22 Sept 2026
  • Not Recommended — 1,263 hours played Valheim is a great game buried under systems that increasingly waste your time. The first part of the game is fantastic. Later progression becomes disproportionately punishing, especially solo. You can be fully prepared, wearing the best upgraded gear available to you, and still get overwhelmed in seconds by fast enemies, bad terrain and constant stamina limitations. And death is not just death. One mistake can turn into a long corpse recovery, rebuilding transportation, sailing back across the map and repeating work you already did. Vanilla grind makes this even worse. If you value your time, I strongly recommend at least 2x resource drops and allowing all items through portals. Even then, the later game still feels designed to punish your time rather than test your skill. After 1,263 hours, I finally reached the point where I don't want to do it anymore. I had a lot of great time with Valheim, but I cannot recommend the full solo experience in its current state.
    1263h 48m played at review · 27 Sept 2026
  • Running/Sailing simulator, finished it out of spite
    188h 39m played at review · 21 Sept 2026

Available on

Availability only. Player sentiment is from Steam (PC) reviews.

Genres

Price
£23.49
Release
2026-09-09
Developer
Iron Gate AB
Publisher
Coffee Stain Publishing

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Where to buy

Steam, plus partner stores where a link has been added. Partner stores are labelled Affiliate.

Method

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History window
2021-02-01 to 2026-10-01
  • Under 60 minutes played at review: 0
  • Under 20 characters of text: 0
  • Received for free: 0

Sources: Steam.

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