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Transport Fever 3

Transport Fever 3, the ultimate transport tycoon returns, bigger, deeper, and more dynamic than ever. Build the routes that transform the world across land, sea, and sky using over a century of evolving transport options. Design and build your ideal transport network.

Verdict

Verdict coming soon: the jury is still reading

Buy, Wait, and Skip land in the next pass. Nothing on this card can be bought.

Player sentiment

Player sentiment is from Steam (PC) reviews.

All time

69.5%

2,740 reviews

12 months

68.4%

2,580 reviews

90 days

68.4%

2,580 reviews

30 days

68.4%

2,580 reviews

Not enough data

Review history

050100

Bars are review volume. The line is the positive percentage. Periods under 10 reviews are faded.

What players are saying

Positive

  • Take the performance reviews with a grain of salt, and ill tell you why. I think a lot of the negative performance reviews come from the game wanting to launch in windowed mode which made my computer (i7 and a 7900xtx) unplayable. Once i switched to fullscreen though i was getting 130 fps + on 1440p medium settings. if you launch the game SWITCH TO FULL SCREEN. To be fair i dont know why the game doesnt launch in fullscreen anyway and it i was annoyed and upset at first. once i figured out the game hates windowed mode its been a very addicting day. overall the game improves on everything the last one establishes and it has changed a lot of quality of life features for the better. the game is stunning and can see myself dumping an unhealthy amount of hours into it. if you do decide to get it remember SWITCH TO FULLSCREEN so the game is playable.
    6h 46m played at review · 30 Sept 2026
  • It runs fine for me, and as someone who played TF-2 its got a lot of QOL and really just feels like a way more complete game. Idk why everyone is acting like this was supposed to be city skylines level of detail, they delivered on what was promised so far imo
    1h 8m played at review · 29 Sept 2026
  • Game is, exactly how I expected so far. It is like TF2 with more features. I saw people complaining about performance, for me it runs smoothly even on verly large map with a lot of trees. (Smoothly being between 60-110FPS, you cannot expect e-sport level FPS from game like this). Only thing that breaks my immersion is that many buildings are not period-specific, so seeing a factory with parked trucks and forklifts in 1900 is kind of weird. Hope they fix that, or we will have to wait for mods.
    2h 44m played at review · 29 Sept 2026
  • TL;DR - it's "eh", but it will get better. I really, really want to sit down and say: "Yes, this is a great sequel to Transport Fever 2". But I just can't do that yet. There a number of issues I feel need to be fixed first before I can do that. Performance is NOT one of them, I personally don't mind the stutters... it's a huge simulation game, it's going to happen. It's small things like textures on sub-arctic having obvious checkerboarding / repeating on very high graphics, or a lack of vehicle options and detailing (this is fixable with mods which will come), or the grass under houses being a bright lime green compared to the unsaturated grass around them in climates like sub-arctic, or buildings being wildly out of date depending on when you start. These all add up to make me feel more "meh." than "YEAH THIS IS AWESOME!" - (granted, some of these are more personal opinion, but there definitely some ACTUAL issues that need fixing, check other reviews!). I know the more pressing bugs and issues will be fixed in time, and by that point more vehicle mods will be out so in the end it'll be fine - I just wish I wasn't let down so hard, this isn't even early access, this is a fully released product.
    2h 22m played at review · 29 Sept 2026

Negative

  • Sorry, but this is quite disappointing but the game feels bit unfinished - I know some other players have issues with performance (I got it bit better after GPU drivers update) but actually what I really don't like is the anachronism in models like depots and factories. You start the the game in 1900, yet all stations, depot, factories has everything poured in asphalt and you can see modern machinery in factories, heliports on offshore oil rigs (which are itself looking modern - it is even a question if they should be available in 1900) - it is just breaking immersion. Also the Trees and grass (at least in temperate maps) looks strange - actually worse than in TF2 imho. I also think that the new UI (especially for setting new lines) is not well designed.
    1h 27m played at review · 29 Sept 2026
  • I have more than 1200 hours in Transport Fever 2. I expected certain improvements from Transport Fever 3, but only found disappointment, and I will list why. 1. The cutting of the 1850-1899 section of the game is an insult to railroad/transit history, and to our intelligence as players. "It's too slow," they claimed. However, now you have the same problem of slow vehicles and a slow start in 1900 as opposed to an earlier time period. The problem was not, and had never been, the era. The problem is the developers did not properly pace the game, and treats the steam/early diesel era as something to "get through" in order to get to the "good stuff," instead of treating the eras with the respect they deserve. When the poll went out "what's your favorite era?" I had no idea they were planning on cutting one. This was singlehandedly *the* biggest slap in the face to someone who greatly enjoys the steam era, which has been cut short, quite literally by 75%, in a game that already had limited attention put on it's steam locomotives. "Oh, but modders will put it back!" F you. Be better developers. Fix the problems *you* made, don't punish players who enjoy an aspect of the game by cutting content that they like. Casuals who like the "go fast" rectangles of modernity can have that. I have no interest in playing past 1960. 2. Since train fever, steam locomotives have had steam blasting out of their cylinders, which is NOT how they operate. It ruins the visuals, and hides the animations of the valve gear & wheels. This is, and always has been, stupid. It shows a lack of knowledge and attention to detail that is unacceptable for a game that just spent $25,000,000 on development. This issue was addressed by a mod in BOTH TPF1 & 2, and that mod is not available for TPF3 yet, but it should not be up to modders to fix stupid nonsense put in by people who don't understand the basics of a steam locomotive. All you have to do is stop the particles coming out of the cylinders. That's literally it. Just turn it off. No steam locomotive runs above 5mph with the cylinder drains open like that. It just shows ignorance, and is related to my #1 issue above. 3. The controls are worse. I cannot make cuts and tunnels while placing track and roads because of the one click placement. The check mark and confirm button was great, because i could go back and fix what I was doing. Furthermore, the height tool just doesn't seem to be working at all. It was smoother, and better in TPF2. 4. The tutorial is awful. It asked me to make a truck line across the map to deliver oil. I wanted to use a train, because that's the only logical thing to do in 1900 at that distance. It locked me out of building a train. That is by far the most ridiculous thing I saw in the game thus far. 5. There are no USA wagons availible in 1900. The USA did NOT use chain and buffer couplers. It is visually appalling and unrealistic to have to use that equipment mixed haphazardly with the locomotives I want to use, with not even an option otherwise. Insulting, again, to railroad history. Casuals who dont care are influencing this game's decisions far too much, and it is apparent by your seeming lack of care to the attention to detail that this will never change. I will only pick up this game again when mods are released for it that have proper vehicles. I do not want to be forced to use vehicles I dont want to use. 6. The laziness regarding cargo platforms and the industries are apparent. Modern trucks sitting in the industries, concrete buildings when they should be wood, or masonry, and the most egregious of all; oil rigs from the 1960s+ appearing in 1900 with all the modern furnishings. This is truly the laziest thing i have seen in this game. No regard for transportation or industrial history here whatsoever. This game almost feels like a scam. I should not have preordered it, or bought it at all. Your previous entry was better.
    2h 22m played at review · 30 Sept 2026
  • I have had at least a thousand or so hours in TPF2 so I've had my time under the belt. I just want to state that this game is incredibly stunning, and it deserves credit on that end for bringing the graphical fidelity. However I feel that everything else is the problem here... First of all there are still bugs in this game all the way from Train Fever, I find it a bit crazy that the asking price is upwards of 50$ when you still have bugs that are from a 10+ year old game... Second of all, the game feels REALLY clunky and the textures... my god the saturation burns my eyes on the desert map type and building ground textures don't adapt to the environment that they are placed in, massive oversight that kills immersion. Third of all, and really this the biggest complaint and what ultimately is making me refund this, is absolutely [b]NO[/b] Steam Workshop support. I feel like this is in part Paradox's doing because they have done the same to Cities Skylines 2 and it made me never want to touch that game ever again. In conclusion, I am really sad that this is the state of this franchise, I do not feel they really understand what the community wanted and even for the part they wanted to cater to, they didn't really hit that mark. It's really a shame too because Transport Fever 2 impressed me quite a bit with it's ability to be stretched with mods and maybe this game will get that too, but like I said, no Workshop is a turn off. So for now I'm giving this a negative review. Sorry guys you really dropped the ball.
    1h 1m played at review · 29 Sept 2026
  • i have over 2500 hours in transport fever 2 so i was really hyped for this, but honestly its a huge disappointment... first of all performance is absolute garbage. fps jumps randomly between 40 and 60 on medium settings and stutters heavily whenever you move the camera or try to do anything. devs completely skipped the optimization phase. on top of that, the game is full of bugs. trains just get stuck at stations for no reason with clear tracks ahead, trucks wont load cargo automatically at ports unless you manually fix their route, and building track junctions in tunnels is super glitchy (and the removal tool doesnt even work so you have to reload old saves). what kills the immersion the most is the total lack of historical accuracy. they cut the 1850-1899 era completely, yet when you start in 1900 you see modern 1980s concrete buildings, asphalt roads, modern trucks, and offshore oil rigs with heliports... steam trains still blast steam constantly out of their cylinders which is not how they work at all, and there are no proper USA wagons for 1900. to make matters worse, the new UI and controls are a downgrade. the one click placement replaces the old confirm button so you cant fix mistakes easily, and the tutorial is completely broken locking you into making truck lines when a train makes way more sense. paying $50+ for an unoptimized game that still carries bugs from 10 year old titles feels like a scam. save your money and stick to TPF2 for now.
    1h 14m played at review · 30 Sept 2026

Available on

Availability only. Player sentiment is from Steam (PC) reviews.

Genres

Price
£44.99
Release
2026-09-29
Developer
Urban Games
Publisher
Paradox Interactive

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Where to buy

Steam, plus partner stores where a link has been added. Partner stores are labelled Affiliate.

Method

Reviews read
1,367
Kept
1,039
Excluded
328
History window
2026-09-29 to 2026-09-29
  • Under 60 minutes played at review: 196
  • Under 20 characters of text: 110
  • Received for free: 22

Sources: Steam.

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