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Papers, Please

Congratulations. The October labor lottery is complete. Your name was pulled. For immediate placement, report to the Ministry of Admission at Grestin Border Checkpoint. An apartment will be provided for you and your family in East Grestin. Expect a Class-8 dwelling.

Verdict

Verdict coming soon: the jury is still reading

Buy, Wait, and Skip land in the next pass. Nothing on this card can be bought.

Player sentiment

Player sentiment is from Steam (PC) reviews.

All time

97.3%

80,639 reviews

12 months

97.1%

5,698 reviews

90 days

96.7%

1,506 reviews

30 days

97%

337 reviews

Stable+0.6 pts versus the previous 90 days

Review history

050100

Bars are review volume. The line is the positive percentage. Periods under 10 reviews are faded.

What players are saying

Positive

  • **Glory to Arstotzka!** What an absolutely fantastic game. I enjoyed Papers, Please from beginning to end — so much so that I ended up completing every single achievement. At first, the game can feel a little chaotic. You learn the basic procedures, think you finally know what you're doing... and then another document is introduced. And another rule. And another exception. The further you get, the more attention you have to pay to every tiny detail. But simply being careful isn't enough. I quickly learned that if I took too much time making absolutely sure that every document was correct, I wouldn't process enough people during the day to earn enough money. On the other hand, rushing through inspections meant making mistakes and receiving citations, which cost me even more. Before long, I found myself struggling financially simply because I was trying too hard not to make mistakes. So I had to develop my own routine — a specific order in which to check documents, memorize the most important information, recognize common problems quickly, and gradually become both accurate and fast enough to survive. Going from a confused beginner staring at every piece of paper to efficiently processing one person after another was incredibly satisfying. What surprised me the most was how much of a story could be built around something as seemingly simple as checking documents at a border checkpoint. Your decisions actually matter, you meet memorable characters, and there were plenty of moments when I genuinely had to stop and think about whether I wanted to follow the rules or do what I personally felt was right. There is also a more personal reason why the atmosphere of Papers, Please resonated with me. I'm from the Czech Republic and was born in 1988, shortly before the fall of the communist regime in Czechoslovakia. I was far too young to actually remember living under it, so I would never pretend that I experienced that era myself. However, I'm very interested in the history of my country, and the legacy of that period is naturally part of it. Because of that, the oppressive bureaucracy, constant suspicion, absurd regulations and authoritarian atmosphere of Arstotzka carry an additional historical weight for me. The game is obviously fictional, but some aspects of its world feel eerily familiar from the history I've grown up learning about. And despite the rather grim setting, the game also made me laugh more times than I expected. Some of the characters and situations are genuinely hilarious. Papers, Please also deserves enormous respect for being one of the pioneers of the entire document-checking and inspection genre. Today we have plenty of games built around inspecting documents, searching vehicles, identifying suspicious people, spotting impostors or determining whether someone is even human. Papers, Please showed just how compelling this kind of gameplay could be. Its influence can still be felt throughout the inspection genre more than a decade later. The visual style is incredibly simple, but it fits the game perfectly. It's charming, distinctive, surprisingly expressive and somehow makes staring at passports, permits and stamps for hours genuinely addictive. I've now finished the game with every achievement, but I definitely don't consider myself done with it forever. I can easily imagine coming back to it after some time just to enjoy another shift at the Grestin border checkpoint. A simple idea executed brilliantly, with great writing, meaningful choices, memorable characters and an incredibly addictive gameplay loop. **Papers, please. Glory to Arstotzka!**
    30h 54m played at review · 5 Sept 2026
  • Phenomenal game by creative genius solo developer Lucas Pope, which is more than the sum of its parts and somehow even manages to make bureaucracy compelling. Strong recommendation even if you're not a fan of the genre, this is something you should experience at least once in your life.
    10h 20m played at review · 14 Sept 2026
  • [i]Paper pleasing simulator.[/i] Ok, jokes aside, it's a very stylized game, set in some fictional Eastern European countries, where you play as a border control officer. Your actions will impact the outcome of the game. You can be terrible at your job and let everyone in, or be very strict and stick to your country's rules. You can also accept favours and even support a revolution by letting specific people in and keeping others out. It's really cool to see how the story plays out from the point of view of your small border booth. The gameplay is also pretty good. You have to pay attention to all details and remember a bunch of rules, all within a time limit. And if there is no discrepancy detected in someone's papers, you let them in. If you find something suspicious in the papers, you have to deny their entry or even arrest them. It sounds stressful, and it is! But I'd be lying if I said it isn't fun or satisfying. As the days progress, some mechanics are introduced or changed, so you'll have to adapt to those too. Overall, it's a great concept with a great execution. It's a stressful but fun game, with interesting story and mechanics and different outcomes that depend on your actions and abilities.
    7h 41m played at review · 5 Sept 2026
  • My wife is dead. Glory to Arstotzka.
    6h 48m played at review · 22 Sept 2026

Negative

  • it hard to read and am dyslexic so yeah f-uck this game ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ
    5h 55m played at review · 22 Sept 2026
  • I do not understand the hype. This game is super boring and just doing a bunch of paper. There is barely and atmosphere or any emotion to it at all. I barely felt bad for anyone & clearly a lot of games have made me feel emotional and feel bad for characters, but I did not care at all in this game. Everyday, I would just make exceptions for 2 people and take 2 penalties since that's how much you can take before losing credits. If I took more I'd just get some boring ending. It's not like the endings are interesting at all to obtain. I did like how the story events contributed to the progression & difficulty of the game, but it just got so boring looking through and moving around a bunch of paperwork. I also did like the art & sound work. For $10 I've played much better & this game felt like a waste of time.
    5h 56m played at review · 23 Sept 2026
  • Glorious short film & music. But my god the gameplay is annoying. Youtube videos and general hype surrounding this game back in the day made it look like something fun, but alas. It's soul crushing that this "universally proclaimed masterpiece" turned out to be... oh gosh... "overhyped", maybe that's the word. It's like Team Fortress 2 - watching videos about it is fun, because all the annoying/boring stuff is cut out, but actually playing it sometimes feels like a chore. Maybe I would've loved this game 10 years ago. But I decided to choose The Binding of Isaac: Rebirth.
    2h 32m played at review · 3 Sept 2026
  • boring ahhh game where they basically throw the discrepancies right at you, its so easy that it's boring and then there's a terror attack basically everyday and they crash out and the story isn't even good. and they constantly introduce new stuff you have to keep track of and the NPCs always say "Papers" in that weird ahhh voice and then theres a goofy cult that wants to recruit you but in the end it isnt even worth anything LOL. it's basically Thats not my neighbour from Temu, even though the latter drew its inspiration from this game.
    28h 17m played at review · 19 Sept 2026

Available on

Availability only. Player sentiment is from Steam (PC) reviews.

Genres

Price
£8.50
Release
2013-08-08
Developer
Lucas Pope
Publisher
3909

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Where to buy

Steam, plus partner stores where a link has been added. Partner stores are labelled Affiliate.

Method

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History window
2013-08-01 to 2026-10-01
  • Under 60 minutes played at review: 0
  • Under 20 characters of text: 0
  • Received for free: 0

Sources: Steam.

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