All time
65.1%
79,072 reviews

Join the fight for Sanctuary in Diablo® IV, the ultimate action RPG adventure. Experience the critically acclaimed campaign and new seasonal content.
Verdict coming soon: the jury is still reading
Buy, Wait, and Skip land in the next pass. Nothing on this card can be bought.
Player sentiment is from Steam (PC) reviews.
65.1%
79,072 reviews
67.2%
20,753 reviews
66.7%
5,347 reviews
67.7%
3,471 reviews
Stable-0.3 pts versus the previous 90 days
Bars are review volume. The line is the positive percentage. Periods under 10 reviews are faded.
Great game, but still hate always online requirements!
I came into Diablo IV with a lot of skepticism. Before playing it, I had already put more than 150 hours into Path of Exile 2 because I wanted to give that game a real chance. At the same time, I kept hearing how terrible Diablo supposedly was, how bad Blizzard was, how awful the launch had been, and so on. And to be clear: Blizzard absolutely deserves criticism for some of the things the company has done in the past. I do not support that stuff. But the developers, artists, designers, animators and everyone else actually working on Diablo are still people who clearly put a massive amount of work into this game. And after finally buying Diablo IV on sale, I have to say something I genuinely did not expect: **Diablo IV is one of the best games I have played in a long time.** The biggest thing this game taught me is that I need to stop caring so much about online reviews. Gaming discourse feels like one giant cycle of hype waves and hate waves. A game releases, everyone either calls it the greatest thing ever made or absolute garbage. At some point, you just have to play games yourself and decide whether you enjoy them. And I am very glad I did. For me, almost everything that frustrated me about Path of Exile is simply handled better in Diablo IV. The first thing I love is the cosmetic and transmog system. I can actually find cool-looking armor by simply playing the game. Some of the armor I have earned in-game genuinely looks better to me than things being sold for real money. More importantly, I can change my appearance whenever I want. I can experiment, swap transmogs, change weapons and outfits without being charged five ♥♥♥♥♥♥♥ euros every time I want to change the appearance of one item. The paid cosmetics also feel much more reasonably priced to me than what I have experienced elsewhere. That being said, the monetization is still one of my criticisms. Diablo is already a paid game with paid expansions, so having another premium cosmetic store on top does not feel great. I would really like some way to earn premium currency through gameplay, similar to Warframe or Guild Wars. Then we get to what might be my favorite thing about Diablo IV: **I can actually understand my own build.** This sounds ridiculous until you have played Path of Exile. In PoE, I can watch guide after guide and still feel like I understand nothing. There are layers upon layers of mechanics, currencies, affixes, systems and terminology. Sometimes it feels less like playing an ARPG and more like studying for an exam. Diablo IV feels completely different. I can create a character, decide that I want to play a Shadow Warlock, read what the abilities actually do, experiment with them and gradually create my own build. And the crazy thing is: **It actually works.** I do not need a spreadsheet open on my second monitor. I do not need five browser tabs. I do not need someone with 8,000 hours explaining some obscure interaction the game never properly explains. I read the skill. I understand the skill. I use the skill. And the thing the description said would happen actually happens. That is beautiful. Diablo IV is one of the first ARPGs where I have genuinely enjoyed making my own builds without following a guide. I experimented, discovered interactions myself, realized when something was inefficient and slowly created a character that felt like mine. The skill tree is simple enough to understand while still giving me meaningful decisions. If I want Shadow damage, I can build around Shadow damage. If I want summons, I can build around summons. If I want to cast constantly, I can look for resource generation and abilities that support that playstyle. My biggest criticism here is build diversity. Path of Exile absolutely destroys Diablo when it comes to the sheer number of possibilities. Diablo offers different archetypes, but once you commit to a particular build, the gameplay can become repetitive. That is the one area where I wish Diablo IV went much further. If Blizzard kept this exact level of clarity and accessibility but gave every class two or three times as many abilities and interactions, the system would be incredible. Because I do not want Diablo to become as complicated as Path of Exile. I want Diablo's current system, just with more toys. The loot is another massive win for me. Something drops. I pick it up. I look at it. I can immediately understand whether it might be useful. Better damage. Better stats. Interesting effect. Cool legendary power. Done. I can actually be excited when something drops. In Path of Exile, I sometimes get an item or currency drop and genuinely do not know whether I should be excited. Diablo's loot feels much cleaner. The drops feel relevant to my character, inventory management does not constantly feel like homework, and I spend more time killing monsters than trying to understand what entered my inventory. The same applies to crafting and vendors. I walk up to the blacksmith. The game tells me what I can do. I understand it. I upgrade something, salvage something, craft something and move on. The systems are intuitive without feeling meaningless. Gems make sense. Upgrading equipment makes sense. Salvaging makes sense. Changing aspects and improving gear makes sense. The game actually teaches me how to use its systems instead of expecting me to watch a 45-minute YouTube video first. And then there is the world itself. This game scratches the fantasy RPG itch incredibly well. I walk through Sanctuary, discover places, enter dungeons, find events, do side quests, get stronger, find better gear, unlock cosmetics and slowly turn my character into exactly the kind of fantasy character I wanted to play. Sometimes I do not even need a larger objective. I can just put something on my second monitor, run around doing dungeons and side quests and enjoy killing things. And the presentation is fantastic. The story surprised me a lot. I expected to mostly ignore it, but I actually became interested. The cinematics are genuinely incredible and Lilith in particular is a fantastic villain. She has presence, looks incredible, feels dangerous and is not just presented as some generic demon screaming about destroying the world. Her motivations are interesting enough that I actually wanted to understand what she was doing and why. Overall, Diablo IV is basically the ARPG I wanted Path of Exile to be. Path of Exile has far more complexity and significantly deeper build diversity, and I completely understand why some players prefer that. But for me, complexity is not automatically depth. Sometimes complexity is just complexity. Diablo IV gives me enough systems to experiment with while still allowing me to understand what I am doing. I can create my own build. I can understand my gear. I can understand crafting. I can change things whenever I want. I can find cool cosmetics by actually playing. And most importantly: **I spend my time playing the game instead of studying the game.** That is why, for me, Diablo IV is comfortably better than Path of Exile. It is not perfect. The build variety could be much bigger and the monetization could be more player-friendly. But the foundation is so damn good. It is intuitive without being braindead and accessible without feeling completely shallow. Sometimes I just want to enter a dungeon, find some sick armor, make my character stronger, experiment with a build I created myself and absolutely delete some demons. Diablo IV lets me do exactly that. And apparently I almost missed it because the internet told me the game sucked. I am very glad I stopped listening.
I waited years to buy the game, because I am so disappointed in Blizzard, it's fallen so low. However, I gave it a try and I was pleasantly surprised. It's just a new Diablo. I'm not into min-max, PVP, or achievements. I just wanted to play the campaign. The graphics are great. My two biggest complaints are, it is way too easy, and references to old changed or removed mechanics. I can see that many things have changed or been removed but they are still referred to in game making it confusing. I had to continually look things up because I thought I was missing something, only to find it had been changed or removed. Blizzard really needs to clean up this mess and remove all references to these old mechanics and change the campaign to reflect the current state.
12.49$ for the base game not bad, so far having a blast streaming it to my steam deck. Will most likely pick up Lord of Hatred at some point when it goes on a better discount.
TLDR: Base game players get punished, while the DLC becomes more mandatory. I bought the game during Season 11 and enjoyed it without feeling like I needed to buy the Vessel of Hatred DLC, but replaying it during Season 14 has been tedious, due to the item drop rate changes. Now it's much more difficult to build a seasonal character, because legendaries are now extremely rare even in Torment VI, and it seems like the change was made in order to add the Horadric Cube into the game, allowing you to upgrade Rare gear into Legendary gear. Unfortunately, they added the Cube to an area restricted to the Lord of Hatred DLC, making the game much more grindy to those that didn't pay the 40$ for the DLC. It's essentially balancing the game around those that bought the DLC, while nerfing those who haven't bought it yet. The community already considered DLC owners as overpowered due to all the other benefits they get, so I don't understand why they had to nerf something as universal as drop rate which causes those without the DLC to suffer. Side note: The minimum specs say 8GB of RAM, I have 16GB of RAM and constant stuttering, it's a common problem in the community, and the only solution is to upgrade the 32GB of RAM. Activison / Blizzard has been scummy for a while now, full of bad desicions and predatory tactics, but at least their games used to be well optimized. Not anymore.
Diablo series are my favourite ever. I have played every game and loved every with its pros and cons BUT as much as ive tried to give d4 the respective time to love it i simply find roadblocks that are too big to ignore. I started playing a year ago, year and a half? and I really enjoyed the campaign and the start of the end game, i remember doing infernal hordes and nightmare dungeons. And the masterworking and tempering system grew on me because i made my barb super meta and a hybrid build that was sooo fun. then it got dull, t4 was repetitive, grind, whispers, bosses, farm. seasons didnt have any cool mechanic and i just left for a good 6 month i think. Came back with the lord of hatred update, had to pay for the dlc which i didnt and heres where the game failed me personally. My old barb was useless because all the items were legacy items, i had to level him up again with a new skill tree, and the worst is half of the end game if not most is now sitting behind a paywall that costs as much as the base game. I thought you guys wanted to bring the og feel back but its just a mess of micro transactions and seasonal rewards that are also behind a paywall. So I made a new character, Necro. Said I'll give it one more final try, went level 60 something but it was mostly agony and boredom. This game needs a serious rework, stripped down to the basics and build upwards once the main mechanics are perfected. dont just add content to make up for the fact that its still an unfinished game. Hopefully it turns out beautiful as D3 that had an awful launch but years after in started becoming, in my personal opinion, one of your strongest entries in the franchise. Learn from it, avoid the flaws, you have all the tools. Diablo 4 has such a great potential to be a genre defining if treated correctly. Probably no one will see this, ill go uninstall it and hopefully i change this review in the future to a positive one. Cheers!
My main problem with Diablo 4 is not that there are paid expansions. I have absolutely no problem with paying for an expansion if it offers good content. What I find highly questionable is the way Blizzard is handling things, and my criticism boils down to two simple points: 1. Forcing you to buy the DLC because otherwise the gameplay of characters YOU ALREADY PAID FOR is restricted. 2. Punishing players who supported the game from the beginning by making them pay more. CRITICISM 1: NOT BUY DE DLC'S LIMITS THE GAMEPLAY OF CHARACTERS YOU ALREADY PAID FOR What really bothers me is limiting the gameplay of characters I already purchased by locking content behind another expansion. With Lord of Hatred, for example, there are options and specializations within the skill trees that can only be used if you own the DLC. And this directly affects characters that were already part of the game I purchased. There is a huge difference between not buying an expansion and not being able to access certain areas or play certain classes. And there is a completely different situation where the message is: if you don't buy the DLC, your existing character has skills or options that you simply cannot use. The first one is completely reasonable to me. The second is a terrible practice, and I sincerely hope Blizzard reconsiders it. If I bought the game and a class/character, I believe I should be able to enjoy its full gameplay within the content I purchased. Expansions should expand the experience, not start placing restrictions on characters and systems that were already part of the game. And this is especially concerning because it essentially creates a paywall around gameplay. You are not simply paying for additional content; you are paying to unlock new possibilities for characters you already own. CRITICISM 2: THE PRICE YOU MAKE PLAYERS WHO SUPPORTED YOU FROM THE BEGINNING PAY FOR A NEW DLC The other point I find highly questionable is the way you treat the community that supported you from the beginning. On top of buying the base game, I bought Vessel of Hatred when it was released for $40 USD. Now, with the release of Lord of Hatred, also at $40 USD, players who did not own Vessel of Hatred are getting that expansion for free as part of their purchase, while those of us who already bought it receive no meaningful discount or benefit toward the new DLC. In other words, those of us who supported the game and bought the expansion from the beginning for $40 USD now have to pay another $40 USD for the new DLC, while someone who didn't buy the previous expansion essentially gets a 2-for-1 deal. Seriously, Blizzard? I think this is a terrible way to treat the players who supported the game from its early stages. So, as a response, I will not be buying future DLCs at launch either. I'll wait until you release another one for $40 USD and use it to give away all the previous ones. Until then, you won't get a single cent of my money. Diablo 4 may have great graphics, fun combat, and some very enjoyable moments, but the way Blizzard is fragmenting the gameplay and handling paid content is becoming increasingly difficult to justify. An expansion should make your game bigger, not make the game you already bought feel more limited.
Scumbag devs. They made this as a live service game and after 3 years they decided to announce Diablo V coming in 2029. They broke the promises and this game won't get new expansions anymore. I will boycott Blizzard. Better to play POE2 or focus on differend company.
Availability only. Player sentiment is from Steam (PC) reviews.

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Sources: Steam.
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