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Mr. Sleepy Man

Mr. Sleepy Man is up way past his bedtime and out of control! Make a mess of everything you find and turn Bedtime Town against you! This sandbox adventure is filled with comical hijinks, outrageous characters, and platforming action!

Verdict

Verdict coming soon: the jury is still reading

Buy, Wait, and Skip land in the next pass. Nothing on this card can be bought.

Player sentiment

Player sentiment is from Steam (PC) reviews.

All time

98.4%

695 reviews

12 months

97.4%

652 reviews

90 days

94.6%

112 reviews

30 days

90%

20 reviews

Declining-5.9 pts versus the previous 90 days

Review history

050100

Bars are review volume. The line is the positive percentage. Periods under 10 reviews are faded.

What players are saying

Positive

  • This game evokes nostalgia, playfulness, and grief in ways I couldn't have anticipated when purchasing it. Most games don't elicit any emotional response from me, but this one does so gently that I actually want to know the developer.
    3h 25m played at review · 3 Sept 2026
  • Mr. Sleepy Man is a great love letter to games from the N64-Gamecube era. Its world and characters are wholly its own, but the inspirations are clear, from Mario Sunshine and Majora's Mask to Klasky-Csupo's weird aesthetic. Devin's soundtrack also fits the game perfectly, but is just a great album in its own right. While it seems like primarily a platformer at first, it's actually just as much about exploration, solving puzzles and meeting weird little guys. This game surprised me several times with its story and some absolutely amazing sequences that will stay with me for a long time. If any of that sounds at all appealing, I'd suggest going in as blind as possible and just discovering it all for yourself.
    20h 48m played at review · 11 Sept 2026
  • A game for the creamed corn in a can enthusiast
    17h 55m played at review · 21 Sept 2026
  • For the game itself, it's nearly perfect. The only thing I disliked were the wonky controls, but since this isn't a hard game, it's really only a minor annoyance, and even then, the fact that a 3D platformer was made by one person at all is extremely impressive, even if the movement is unpolished. What I really want to use this review to do is to write out my thoughts on the story of this game. I don't know if I'm interpreting this right, but I don't see any other reviews putting it like this: I feel like this game perfectly encapsulates the sadness that comes with growing up in the golden age of gaming, then living in a dead, broken world with a dead, broken video game industry to match, where the only thing you can think to do is "play in the past too long" because there's "nowhere I belong". However, as Teefy put it: "This world is broken, and the more we try to play with the pieces, the more broken they become." (Meaning that these games lose their wonder the more you play them, and even though it was impossible to imagine as a child, you very much can play every older game worth playing to death. It might take 10-15 years, but you can do it.) While it might seem childish to mourn the death of video games to this extent, the reality is that Teefy was mourning the death of the world, and placed so much importance on video games because that's literally all he had left... It was never about some person named "Dinosaur Jones" who was merely a cereal mascot that served as a metaphor for childhood joy. They try to tell us the world isn't dead. When we ask why the streets are empty except for pockets of drug zombies, they tell us it's because everyone is a NEET who spends all day on the internet. When we ask why the internet is nothing but AI, they tell us that's because everyone went back outside. When we ask about this contradiction, they tell us we're crazy. I really have no idea what's going on anymore, but I'm at least happy to hear any fellow human voices in the void. While I will continue to play whatever few good indie games that come out no matter how much slop I have to dig through to find them, if there were ever someone who feels the way I do, and is considering quitting playing video games, I would suggest Mr. Sleepy Man as the final game they should play, since it's the perfect "final scene" for a gamer.
    6h 39m played at review · 26 Sept 2026

Negative

  • The controls feel amazing, however, it happens to most platform games such as this one... The levels are bothersome and inconsistent with the things the character can do, they feel either gigantic or just tiresome to look at. I think I could look past it if I play it a lot more, but right now it's been making me feel sick while not really having a map that would tell me where I've been or where I am going. There's also no reason for collecting the items around the area, at least where I'm playing it at the moment and they feel useless, the game doesn't give me a reason to collect anything so it's eh... Wish it lived to my expectations but nope. And just like any other platformer game makes me wanna go back to A Hat In Time instead of trying out new things.
    2h 5m played at review · 21 Sept 2026
  • Not for me. I really didn’t like the weird and obscure art style, and I can easily see it putting some people off. The biggest problem is the confusing structure and lack of direction. A lot of the time I had no idea where I was supposed to go, what I was supposed to do, whether I was going the right way, or if I needed to backtrack. Even the smaller objectives can be unnecessarily unclear and tedious. One example is the sewer section where you have to move a giant piece of cheese through the area for the giant baby rat without letting it fall into the water, all for one of the dream collectibles. Sections like that feel like they drag on and waste your time. The camera can also become a problem by hiding behind objects during platforming, which is especially annoying in sections where you need precise movement and can easily die. Some of the later platforming gets frustrating as well. The story is hard to follow (because it is weird not difficult or something), there is way too much dialogue and NPC yapping, and I often just wanted characters to stop talking so I could continue playing. I also hated the music and muted it very quickly, and later the game even has several music-video-style gameplay sections that really weren’t for me. Some of the voice acting, especially Teefy early on, also became annoying. I made it around halfway through before getting bored and ended up watching a speedrun on yt to see the rest of the game.
    2h 6m played at review · 11 Sept 2026

Available on

Availability only. Player sentiment is from Steam (PC) reviews.

Genres

Price
£15.49
Release
2026-03-10
Developer
Devin Santi
Publisher
Devin Santi, Monster Theater

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Creator coverage

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Where to buy

Steam, plus partner stores where a link has been added. Partner stores are labelled Affiliate.

Method

Reviews read
0
Kept
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Excluded
0
History window
2026-03-10 to 2026-09-29
  • Under 60 minutes played at review: 0
  • Under 20 characters of text: 0
  • Received for free: 0

Sources: Steam.

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