All time
86.5%
53,619 reviews

Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.
Verdict coming soon: the jury is still reading
Buy, Wait, and Skip land in the next pass. Nothing on this card can be bought.
Player sentiment is from Steam (PC) reviews.
86.5%
53,619 reviews
81.8%
11,541 reviews
79.1%
3,951 reviews
77.4%
1,378 reviews
Stable-2.3 pts versus the previous 90 days
Bars are review volume. The line is the positive percentage. Periods under 10 reviews are faded.
I went into this game wanting to finally understand why it's so loved, and well... I get it now. Somewhere along the way, the characters and the world completely won me over. ♡ The cast is easily one of the best parts. Everyone has so much personality and their relationships feel genuine. Even characters outside your main party get enough time to shine that I ended up far more attached to them than I expected. I really enjoyed the world and atmosphere too. Midgar feels so alive, with every area having its own identity and plenty of small details that make it feel lived in. Even though the game is mostly linear, there's still room to explore and side activities if you enjoy taking your time or going for completion. Some sections can feel a little stretched out, but it never took much away from the experience for me. I had such a good time with the combat. It's fast while still making you think about what you're doing, and switching between party members keeps things engaging since everyone plays differently. I had a lot of fun experimenting with materia and different setups too. The boss fights were another highlight, and some of them are genuinely cool. The overall presentation is gorgeous, especially during the cutscenes, and the voice acting adds so much to the experience. The soundtrack deserves a big mention too because it's sooo beautiful! I spent hours listening to it even when I wasn't playing, and there were so many scenes where the music made everything feel even more epic. The story kept me interested the whole way through. As someone experiencing Final Fantasy VII Remake for the first time, there was always enough mystery to keep me wondering what was coming next, along with quite a few "what the hell is going on" moments. It also handles the funny and emotional parts really well. Just keep in mind that Remake is only the first part of a much bigger story, so you'll definitely be left with questions by the end, just like I was. For me, that only made me more excited to see where everything goes next. This has been a wonderful experience from beginning to end, with amazing combat, incredible music, really cool boss fights and a group of characters that are so easy to fall in love with. I think this game stole a little piece of my heart along the way. ♡ https://steamcommunity.com/sharedfiles/filedetails/?id=3803653055
As someone who ran through the original 3-disc release on a CRT TV back in the day, I was honestly terrified Square would ruin this game. Taking a ~5-hour opening part from 1997 and stretching it into a full standalone game sounded like a ultimate cash-grab. I’m [b] so happy[/b] to be wrong. The whole playthrough gave me this surreal feeling of remembering something while seeing it for the first time. Certain scenes are beat-for-beat what my childhood brain remembered, while others are completely expanded, reworked, or flipped on their head. I was actually curious to see what they were going to do next instead of just waiting for the parts I already knew. Really enjoyed it overall. Off to Rebirth next.
# 🎮 FINAL FANTASY VII REMAKE INTERGRADE Review ## 📖 1. Story / Narrative One of the strongest aspects of Final Fantasy VII Remake is the way it takes its time with the story. Instead of treating Midgar like a short opening section, the game turns it into a living, breathing city with its own identity. You spend enough time with Cloud, Avalanche, Barret, Tifa, and Aerith to genuinely get to know them. The pacing can slow down a little too much in certain sections, but if you are invested in the characters, it usually does not become a major problem. The story also does not follow the original game exactly. Some events take a different direction, and I think that makes the remake even more interesting for people who already know the original. **Score: ⭐ 9/10** --- ## ⚔️ 2. Gameplay Anyone expecting a traditional turn-based Final Fantasy game may be surprised at first because Remake is much more action-focused. However, the combat is far from being just about repeatedly pressing the attack button. Basic attacks build ATB, which you then use for abilities, spells, and items. Being able to switch between party members instantly also makes the gameplay much more engaging. One moment you can be fighting up close with Cloud, then switch to Barret to attack a distant enemy, and seconds later take control of Aerith to cast a spell. In my opinion, the game does an excellent job of combining action combat with classic Final Fantasy mechanics. **Score: ⭐ 9/10** --- ## 🥊 3. Combat System The combat system is easily one of the most enjoyable parts of the game. Every character feels genuinely different to play. Cloud is powerful in close combat, Barret specializes in ranged attacks, Tifa is incredibly fast and aggressive, while Aerith shines as a magic-focused character. Because of this, sticking to only one favorite character is not always the best option. You are encouraged to switch depending on the situation. Once the Materia system is added into the mix, there are plenty of interesting combinations and strategies to experiment with. The boss fights are also very well designed. Some of them can be quite long, but most are more than simple damage races. You often need to identify weaknesses and use the right character, spell, or ability at the right time. **Score: ⭐ 9.5/10** --- ## 👥 4. Characters The cast is one of the biggest highlights of the game for me. Cloud initially comes across as cold and detached, but watching him slowly build relationships with the people around him is genuinely enjoyable. Tifa, Aerith, and Barret also feel like fully developed characters rather than simple companions following the protagonist around. The smaller conversations, jokes, and quiet moments between missions help make the group feel believable. Not every side character receives the same level of attention, but the main cast is excellent. **Score: ⭐ 10/10** --- ## 🌍 5. World / Level Design Midgar looks fantastic. The different sectors, slums, Shinra facilities, and upper sections of the city all have their own visual identity. My main criticism is that some areas can feel too linear. There are several sections where the game keeps you in narrow corridors, and a few sequences feel like they were extended mainly to increase the overall length. Even so, Midgar has such a strong atmosphere that simply walking around and taking in the environment can still be enjoyable. **Score: ⭐ 8.5/10** --- ## 🎨 6. Graphics / Art Direction The game still looks excellent. The character models are especially impressive. Facial animations, clothing details, and cinematic scenes are all extremely well done. Some environmental textures are noticeably lower quality than others, but the overall art direction makes up for most of these weaknesses. Midgar's neon lights, industrial areas, and nighttime scenes give the game a very distinctive atmosphere. **Score: ⭐ 9.5/10** --- ## 🎵 7. Music / Voice Acting There is not much to complain about here. The soundtrack is outstanding. The modern arrangements of classic Final Fantasy VII tracks fit the game perfectly. During certain boss fights, even the way the music changes can completely transform the mood of the battle. The voice acting is also strong across the main cast, and each character's personality comes through clearly. The environmental audio is also very good, especially when playing with headphones. **Score: ⭐ 10/10** --- ## 🖥️ 8. Performance / Optimization / Technical Condition The PC version is generally playable, but I would not call it flawless. Depending on your hardware, some areas can suffer from minor stuttering or frame-time issues. The graphics settings are also more limited than I would expect from a modern PC release. That said, I did not experience constant technical problems serious enough to ruin the overall experience. The port definitely could have used more graphics options and better optimization. **Score: ⭐ 7.5/10** --- ## 💰 9. Content / Playtime / Value The main story is already quite lengthy, and there is a decent amount of optional content as well. The INTERGRADE version also includes INTERmission, the additional episode featuring Yuffie. It is shorter than the main game, but Yuffie's gameplay style and the extra story content make it a worthwhile addition. You can finish the game once and move on, but there is still plenty of replay value thanks to Hard Mode, different Materia setups, and alternative combat strategies. **Score: ⭐ 9/10** --- # ✅ Pros ➕ Excellent main cast ➕ Great combination of action and RPG mechanics ➕ Very enjoyable boss fights ➕ The Materia system is still extremely fun ➕ Outstanding soundtrack ➕ Excellent character models and cinematics ➕ Strong Midgar atmosphere ➕ Great chemistry between Cloud, Tifa, Aerith, and Barret # ❌ Cons ➖ Some sections feel unnecessarily stretched out ➖ Certain areas are too linear ➖ The PC graphics settings could be much more detailed ➖ Some side quests do not match the quality of the main story --- # 🏆 Overall Thoughts FINAL FANTASY VII REMAKE feels like much more than an older game with improved graphics. It takes the world and characters of the original and gives them far more depth while still creating an identity of its own. The characters and combat system were easily my favorite parts. You spend enough time with Cloud, Tifa, Aerith, and Barret to genuinely become attached to the group. The combat also stays entertaining because switching characters, experimenting with Materia, and exploiting enemy weaknesses constantly encourages you to try different approaches. The game is not perfect. Some sections are unnecessarily long, several side quests are fairly average, and the PC port has its weaknesses. Still, none of these issues were enough to overshadow the overall quality of the experience for me. If you enjoy story-driven JRPGs, memorable characters, and games that combine action combat with RPG mechanics, I definitely recommend giving it a chance. --- # ⭐ Overall Score ## **⭐ 9.1 / 10** **📖 Story:** 9/10 **⚔️ Gameplay:** 9/10 **🥊 Combat:** 9.5/10 **👥 Characters:** 10/10 **🌍 World Design:** 8.5/10 **🎨 Graphics:** 9.5/10 **🎵 Music / Audio:** 10/10 **🖥️ Optimization:** 7.5/10 **💰 Content / Value:** 9/10 --- # 🔗 Game Link 🎮 **Steam:** https://store.steampowered.com/app/1462040/FINAL_FANTASY_VII_REMAKE_INTERGRADE/ --- # 🎯 Final Verdict ## 👍 Recommended Despite a few technical issues and some sections that feel longer than necessary, FINAL FANTASY VII REMAKE is an excellent JRPG thanks to its characters, soundtrack, atmosphere, and especially its combat system. By the time you leave Midgar, one of the things that stays with you the most is not just the story, but the time you spent with these characters.
Try not to compare to the original because you will be massively disappointed. Go in with a fresh mind. * Story: The entire game takes place in Midgar and expands upon it. The game ends at leaving Midgar. * Characters: There are new characters introduced specifically for Remake. You'll know when you see them. The main characters are still the same. * Sound: When you walk around, the NPCs have conversations amongst themselves. While it's cool to experience it, it's annoying when the main characters are talking but the NPCs are doing the same. The main voices get drowned out. Be sure to turn on the subtitles. * Music: Meh. Some tracks aren't very good. * Gameplay: You may love or hate it. Instead of a traditional RPG, it's modernized. You need to play by its rules in order to enjoy the game. Some people called it boring. Others said when they understood the gameplay, they loved it. * Lock-on: You have a lock-on system. It can a real piece of work when you try to shift to an enemy's part, but it's finicky. Enemies attack you from behind the camera, so be careful. * Voice acting: Voice acting was fine. * Corridors: I don't who invented going through corridors and small spaces at snail speed, but it's stupidest thing ever. No, it is not a hidden load screen. It's already rendered into the map! * Final boss: I don't know why they used the final boss's music from the original Final Fantasy 7 to this game. Kind of spoils the moment. I also don't know why they had to use this particular boss. * Post-game Content: After finishing the game, you can use chapter selection to work on 100%ing the game. Exp and AP are tripled and it doesn't matter what you're in, it's all the same. Hard mode is hard. Grinding to level 50 and having max materia is required. Getting all the dresses requires you to play three different chapters three different times. Manuscripts requires you to defeat certain bosses or complete side quests on hard mode. Chapter 9 on hard mode requires you to run through it twice. If you miss a manuscript with no way of going back to get it, you must start from the beginning. * INTERmission: You play as Yuffie. Introduces some new characters. A couple of new mechanics for gameplay. Fort Condor minigame. Final boss battle comes out of left field because I never played Dirge of Cerberus. Has an epilogue that leaves with what the hell is going on. Score: 8 out of 10. Yes, after completing everything and getting 100% on achievements, I give Remake an 8. It has flaws. It's a good game. I have not played [strike] Remake [/strike] Rebirth yet, and this review is before Revelation. I recommend to buy Remake on sale and not at full price.
The decision to split the Final Fantasy VII remake into a trilogy has led to an arduous task for the developers with underwhelming results, and this first part bears the brunt of its issues. [h3]Story Pacing[/h3] Remake follows the events of the first 5 hours of the original game (approximately 15% of the story), but it inserts so much filler that it has ballooned into a 30-to-40-hour experience with glaring pacing issues. Of the 18 chapters in the game, less than half feel satisfying. Chapter 1 is an almost perfect remake of the original game’s opening, and acts as a phenomenal tutorial. Chapters 2, 5 to 7, 10 to 12, 14, 15, 17 and 18 were all 5-to-10-minute sections in the original game, and each has become at least 40 minutes long for a first-time playthrough. Many of them are nice for world-building and character dialogue, but they drag on and kill any sense of urgency in certain chapters. Chapters 3, 8, 9, and 14 are where you can perform numerous side quests. These act as a prospect to gain experience, earn new materia, and meet important side characters. I personally believe this game should have been 15 hours long at most, with chapters like this expanded to feature more optional side quests that could boost your playtime significantly. Chapters 4 and 13 are almost entirely new material. The former is a great opportunity to explore the upper plate, and it expands massively on the character of Jessie, though it does little to build upon Biggs or Wedge, and it introduces a character named Roche who is far too over-the-top. The latter is filler that takes you to a secret underground laboratory which has no effect on the plot and doesn’t make sense unless you’ve played Dirge of Cerberus, the PS2 sequel to the original. [h3]Combat and Progression[/h3] While I can understand some fans being disappointed about the change from turn-based combat to action combat, it’s hard to deny that it’s extremely well-done. Performing your standard attacks builds your ATB meter, which can be spent on more powerful moves, such as weapon abilities and magic, and this expertly meshes with the materia system. It even solves one of my few issues with combat in the original, as here each character feels unique and worthy of a space on your team, while OG Tifa eventually became outclassed. Aerial combat is rather clunky and bosses often drop their stagger due to phase shifts, but these flaws are rectified in Rebirth. I’m also rather fond of the weapon progression system. In the original game, weapons obtained early on were quickly superseded by later ones, giving the player no reason to use weapons like the Buster Sword outside of aesthetics. In the remake trilogy, weapons level up alongside the player, allowing them to stay relevant throughout the entire experience. Each character gets 6 weapons, each with differently balanced stats and a unique combat ability which you must become proficient with before you can perform it with any other weapon, which encourages you to collect them all. Hard difficulty has quickly become one of my favourite aspects of the remake trilogy. Every enemy and boss fight is buffed to be a challenge for characters at the level cap, items are completely unusable, and MP is not restored by beds or benches. It requires you to have a good understanding of every opponent, have well-planned character builds, and to be conservative with your use of magic. Nobody can reasonably claim the combat in this game is “just button mashing” after experiencing hard difficulty. However, replaying the game does draw attention to how often the game forces you to walk slowly. [h3]Character Performances[/h3] The voice actors do an incredible job of bringing the characters to life, in particular Tifa and Aerith. My gold star for best performance undoubtedly goes to John Eric Bentley as Barret, whose unique take nails the character’s rage, empathy, and his deep passion for the world. [h3]Story Changes[/h3] The most questionable changes here are those made to the story. Final Fantasy VII was a masterclass in storytelling, which was a pioneer in telling deep stories in video games with mature, highly political themes - a true trendsetter. On the other hand, the remake trilogy seems uncomfortable telling this story. The original's story begins with Cloud, a super-soldier mercenary, working with Barret's eco-terrorist group Avalanche to blow up Midgar's mako reactors, which the Shinra corporation are using to suck up the planet's lifeblood for cheap energy. Jessie's homemade bomb destroys the first reactor along with a city block in Sectors 1 and 8, killing dozens of civilians. She is distraught with the casualties but plans to build slightly weaker bombs in future attacks, as it’s their only option against Shinra’s oppressive regime. In the remake, Jessie's bomb is practically a firecracker that deals almost no damage to the reactor, but President Shinra and Heidegger remotely control the defence systems within the reactor to blow it up along with some nearby streets. Jessie gets to live with the guilt of believing her bomb did that, but it ultimately makes Avalanche seem incompetent or unserious about taking down Shinra, considering that Barret could have made a bigger blast with his limit break. There are many other odd changes like this throughout, which I cannot possibly cover in the 7,950-character limit of a Steam review. The most egregious change is undoubtedly the whispers - arbiters of fate that intervene if the story differs from the original, except they do nothing about Jessie’s bomb in Chapter 1, they harass Aerith for no reason in Chapter 2, they allow Chapter 4, they let Cloud fight Reno in Chapter 8, they allow the party to be delayed by a ghost in Chapter 11, they allow Hojo to give a massive spoiler in Chapter 16… All this to set up a big final boss fight with them and Sephiroth attacking the party in Part 1 without any of his character's backstory being given. It gives off a lack of confidence in the story and a desire to chase multiverse trends. [h3]DLC[/h3] The Intermission DLC is a 2-chapter side story starring Yuffie on a secret mission in Midgar. She works with another Wutaian operative named Sonon to break into the Shinra building and steal an extremely powerful materia. It takes place during Chapters 8 to 12 of the main game, and you’ll see characters like Tifa and Barret along the way. The Fort Condor minigame is the best part of the experience. Whereas the original game’s version was a slow-paced tower defence, here it is a fast-paced and well-balanced game of attack and defence. The minigame gets harder with the game difficulty, meaning that it’s worth obtaining all the boards and pieces on your first playthrough to have a wide range of strategies to try out. The box-breaking minigame in the Shinra building is also a fun test of your understanding of Yuffie's moveset. My main issue with this DLC is how the third act plays out. Yuffie and Sonon discover that the materia they are after is not fully developed, then they fight Scarlet to escape. After her mech suit is destroyed, Scarlet presses a panic button on her leg to call in Deepground, Nero, and Weiss. None of these characters or concepts are set up anywhere earlier in the DLC or the main game, so their sudden appearance will make absolutely no sense to anyone but the 19 people who played Dirge of Cerberus. Ultimately, it's a brief, inoffensive side plot that cannot and does not have any noteworthy repercussions on the main story. [h3]Final Thoughts[/h3] I struggle to think of anybody I'd recommend this game to. Fans of the original game will generally despise the changes to the story, while new players will find it to be a confusing mess. The combat, soundtrack, and voice acting are the only things that work for me. Perhaps in 20 years' time, Square Enix will consider giving us an actual remake, rather than Nomura's atrocious fanfiction. Rating: [b]6.5/10[/b]
First time playing a Final Fantasy game. Nice graphics and music, but it feels like a chore with all the filler and padding. So much unnecessary time‑consuming stuff that contributes nothing but boredom.
Steam really needs to add mixed reviews, because that is my overall thought: mixed. I think overall FF7 Remake is a good game and, at times, it’s seriously great! But this isn’t a good FF7, and that’s what makes me upset. If people like this version, then by all means, do enjoy it! I can see people liking this more, but the original is almost better in every way, and I’m not one of those people who thinks OG can’t be remade- far from it. I think a FF7 remake can work and it can be better than the original; this though.. This ain’t it, chief. Before I really be a ♥♥♥♥ to this game, I do wanna sing this remake’s praises because there is a lot to like about this game. For starters, this game is ♥♥♥♥♥♥♥ GORGEOUS. I’m not a graphics guy, but this game seriously looks amazing. The character models look great, even the facial expressions. Midgar feels so alive, and seeing it up close for the very first time is great; it actually feels lived in and like an actual city. And I’ll admit it: as a massive fan of the original, I gotta admit some characters are better than the original. Barret and Aerith are the two prime examples of feeling like characters; not to say they didn’t have characters or good writing in OG (far from it), but they have more personality, and it honestly made me really like Aerith a lot more. Barret is also amazing, and his friendly banter with Cloud never failed to make me laugh; he feels more fleshed out in this game, especially with his daughter Marline, and seeing the two interact is nice! And I will say it: a lot of songs are better than the OG, and while some songs I do prefer the original over, the actual remake’s soundtrack is anything BUT bad; a lot of the songs are amazing. My personal favorite is Flowers Blooming in the Church; while the original feels ethereal, something completely out of place in Midgar, the remake’s version feels so beautiful, just like a flower, and it still captures that magic of being otherworldly. The voice acting (for the most part, some VA’s suck ass) is pretty good! Aerith and Cloud’s VAs are amazing; Tifa and Barret are also really good. Combat is extremely satisfying and has that oomph! And the final two chapters (especially the last one) are PEAK (on a story standpoint besides the last two final bosses). Now to actually criticize the game because there’s a lot to criticize: the story is all over the place. Final Fantasy VII OG is an amazing story; it seriously is. It’s up there with Mother 3 as one of my favorite stories in gaming, and in FF7 OG it handled its topics in a very mature way while having some fun moments at the same time, and for a game discussing its politics in a game made in 1997 is extremely bold, yet it’s handled maturely and engagingly…. The remake feels like it can’t even do ♥♥♥♥♥♥♥ that. This game is trying to be a remake while also being a sequel(ish) to the original, which, okay, is a gotcha. My favorite game OAT is Metal Gear Solid 2; that game did a gotcha with introducing Raiden as the main protagonist instead of Snake, and throughout the game, the story and events are a beat-for-beat of the first game. But Metal Gear Solid 2 uses that and twists it on its head, making the final few hours some of the greatest moments in gaming history, and it actually makes sense. But for the FF7 remake, it only works halfway, even with the context of understanding the ending, defying destiny, and forming your own path... It feels underwhelming, which is a topic that can work in a game like Final Fantasy VII, but it doesn’t explore those themes that much until the final chapter. Which, yeah, MGS2 did that in its few hours, but when you played MGS2 you feel something is off the whole time and it actually built suspense; here the game is deliberately telling me “OOOOO! LOOK AT THE GHOSTS!! THAT WASN’T IN THE OG!!! OOOOO!”. The boss fight with them is great, though, and the final fight with Sephiroth is badass but feels underwhelming because Sephiroth doesn’t have his backstory yet, and it feels like it’s trying to be an FF7 version of the MCU. So the fight goes from “HOLY CRAP! I GET TO FIGHT SEPHIROTH” to “why am I fighting Sephiroth?” There are plenty of other story beats I don’t like but it’s not offensively bad. But here’s the thing: I can ignore the story being underwhelming and not being as good as the original; I seriously can… If the pacing wasn’t ♥♥♥♥♥♥♥ AWFUL. So you know how in the original, Midgar is only 5 hours, right? In the original, it establishes the characters, a tutorial on how the game mechanics work, builds up that atmosphere, and discusses its politics of eco-terrorism and the environment very well. In this remake, the whole game, which took me 29 hours to finish (I didn’t do many side quests and I wanted to focus on the story) the average time of at least 30 to 40 hours. Now look, I like slowburn; some of my favorite media is slowburn, and I prefer character development and writing over flashy fighting any day of the week. But in FF7 Remake, oh my god, get a move on. There are moments in this game where the pacing is either the slowest thing ever, where you walk super slow, gotta go through a wall, solve a puzzle where the characters move at the speed of a snail. Or the game has a relatively normal pacing up until something HAS to intervene and the characters become super slow. And even one example earlier in the game where you go to Jesse’s house and the game just becomes so ♥♥♥♥♥♥♥ boring, and at times the game IS boring to play. As much as I did really like the final 2 chapters, chapter 17 has this moment where you constantly go back and forth solving this puzzle with switches, and you constantly swap characters, and what the hell does this have to do with ♥♥♥♥♥♥♥♥ anything??? And this section.. It just goes on and on; this whole game is just so ♥♥♥♥♥♥♥ boring. I know I’m trying to be somewhat entertaining in this review, but playing this is like scratching nails on a chalkboard; it is so ♥♥♥♥♥♥♥♥ boring. And I’m somewhat kind of impressed, because they somehow made FF7 boring to play. The OG is a pretty fast-paced JRPG, but it works well with its story and gameplay, balancing both of them at a good pace, and it never felt boring. Here? Besides combat, I am deadass falling asleep in my chair playing this ♥♥♥♥♥♥♥ game. There are moments in the game where even locations feel bloated for no ♥♥♥♥♥♥♥♥ reason, If i am getting bored at an FF7 game, you ♥♥♥♥♥♥ up. Also, this ties into the pacing, but I feel like I have to mention it: Why does every side character and character you talk to maybe once in the original have ♥♥♥♥♥♥♥ character arcs? Like some of these characters show up once in the whole game in the original, but here, every character MUST have an arc, which sure sounds good as a concept, but then the game starts spouting out ORIGINAL CHARACTERS that do nothing but interfere with the plot. Why not focus on that time establishing Tifa or Aerith or Cloud or Barret or even ♥♥♥♥♥♥♥♥ Sephiroth? But NOPE! We gotta stop everything we are doing to introduce new characters and make old characters have arcs. Like what??? There’s a character who works with Don Corneo whose name I already forgot (that should tell you how not important he is), and he has this arc of his wife being prostituted and taken by Corneo and vanishes without a trace. Wow, sounds extremely interesting! Does it come up again? NOPE! It adds nothing to the plot because it’s never brought up again, wow. Waste of the game’s precious time. This game is just a 7/10, which sucks because FF7 OG is one of my favorite games ever; that game was a 10/10, and while it wasn’t perfect, it still was fun to play, read, and immerse yourself in the game. Remake can’t even do that, and while it does things better than the original, it’s not better than it. Like I said in the beginning, it is a good game; it’s just not a good FF7 game.
Missleading Title, its not a Remake at all and closer to a Reboot cashgrab. If you Love the Original then i can not recommend this game. Game does everything to slow down progression to justify turning the Originals 5h Midgar into as long as possible.
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