All time
86.9%
982,824 reviews

Cyberpunk 2077 is an open-world, action-adventure RPG set in the dark future of Night City — a dangerous megalopolis obsessed with power, glamor, and ceaseless body modification.
Verdict coming soon: the jury is still reading
Buy, Wait, and Skip land in the next pass. Nothing on this card can be bought.
Player sentiment is from Steam (PC) reviews.
86.9%
982,824 reviews
94.4%
108,612 reviews
94.7%
33,783 reviews
94.7%
6,145 reviews
Stable+0.2 pts versus the previous 90 days
Bars are review volume. The line is the positive percentage. Periods under 10 reviews are faded.
Night City is a colossal purgatory forged from steel and blood, a place where towering skyscrapers strangle the sun and neon light bleeds into the asphalt. This city never truly gives you a choice in how to live; it simply waits for you to decide how you will die. The cursed bullet we took to the head in that desolate landfill, thanks to Dexter DeShawn's betrayal, the very bullet Misty turned into a necklace, is not merely the beginning of the game. It is a ticking bomb hanging against our chest, the fatal price of our arrogance and our desperate hunger to become a legend. Every second that cold metal touches our skin, it whispers that we are slowly fading away. The neon-drenched summits of Night City promise to carve your name into history in letters of gold, to make you an immortal legend. And at first, we believed that captivating lie. That is, until we lost Jackie, bleeding out in our arms in the back of that bloodstained Delamain cab. Jackie wanted to become a legend in Night City. He wanted his name to be remembered, to become someone who truly mattered. But as his blood slipped through our fingers, something inside V began to change for the very first time. In that backseat, V realizes that the pursuit of becoming a legend can actually mean burying the people you love with your own hands. The devastating loss of Jackie, followed by betrayal and the bullet she took to the head in that dark landfill, tears away the illusion Night City had built around her. V now knows that her time is slowly and irreversibly running out. And that realization becomes the first step in a long journey that slowly changes her ambition and the way she sees life and what truly matters. The other paths the game offers confront you with the cost of becoming a legend. Trust Arasaka and you find yourself locked inside that orbital clinic, separated from your identity, your life, and the things that made you who you were, until you become little more than a corporate experiment. Even when you conquer everything in The Sun ending, reach the summit of Night City and touch the sun, you can still end up completely alone in the freezing void of space. The summit becomes the city's most magnificent, yet coldest, graveyard. And then, as the credits roll, the holo calls from your friends begin to play. Judy's tearful voice, Panam's fierce and desperate tone... They all point toward the same truth: the legacy you leave behind is not a soulless name carved into neon, but the lives you touched and the people who miss you when you are gone. And this is exactly where Cyberpunk 2077's 5th Anniversary “City of Legends” trailer places V's entire journey before us, almost like pieces of the same realization. The lines in the trailer don't feel like random quotes. Together, they form a chain that gradually leads V toward questioning what truly matters after everything she has been through in Night City. First comes the question: “If you could go back to the beginning, what would you try to change?” This question does not simply ask V to reconsider the things she has done. It makes her look back at the people she lost, the choices she made, and what remains after the entire journey. V is no longer the person she was at the beginning. At first, what mattered was rising through Night City, taking bigger jobs, and eventually becoming a legend everyone would know. But as time passes, the things that matter to V begin to change. Family, friendship, the people who stayed, and the people she truly loves begin to carry far more weight than the fame Night City promises. Then the trailer continues: “You don't fight to win, or even stay alive...” This line shows that V's struggle has become something much larger than a simple fight for survival. Throughout her journey, the people she loses and the bonds she creates teach her that simply staying alive is not enough. A person isn't necessarily truly living just because they are still breathing. The real question is what that life is being lived for, and who you want beside you while you're living it. Then comes that crucial line: “You might just make it to the major leagues...” At first glance, it sounds like the old Night City dream again, the dream of rising higher and becoming someone important. But within the flow of the trailer, the meaning shifts. It is no longer simply about reaching the top of Night City. What V ultimately reaches for is the feeling of belonging among the people who truly matter to her. The “major leagues” no longer feel like nothing more than the status Night City promised her. They become something closer to reaching a place where she can stand alongside the people she genuinely considers her family. The idea moves away from the city's command to “become a legend” and toward the much more personal question of “who are you with?” And immediately after that comes the short but incredibly heavy line: “And just for a moment...” This is where the emotional weight of the entire trailer seems to condense into a few words. V is no longer seeking a name that will live forever. She wants to feel, even if only for a brief moment, that she truly matters to the people she loves. That brief moment becomes worth more than every neon light in Night City. Finally comes the emotional peak: “Be something that ♥♥♥♥♥♥♥ mattered.” To matter here is not about proving yourself to Night City or making sure everyone knows your name. What V ultimately wants is to mean something to the people she considers her family. To matter to the people who would fight for her, bleed beside her, and refuse to let her disappear without a fight. The point is no longer to be remembered as a legend. It is to have been genuinely loved and valued by the people who truly knew you. This is where the deeper meaning of the “Never Fade Away” spirit becomes clear. True immortality is not becoming a chrome-plated god or the greatest legend Night City has ever known. It is being remembered by the people whose lives you touched. It is having people who would stand beside you when everything falls apart. And this is where V's journey truly changes. She stops searching for the value that Night City assigns to her and begins deciding what her own life is worth. That is precisely why, at the border where the city's counterfeit lights finally disappear, The Star ending becomes more than an escape. It becomes V's strongest answer to everything Night City represents. Far away from the noise of corporate wars and neon streets, nothing can replace a nomadic family gathered around a campfire, the friendship of Panam and Mitch, or the simple tenderness of holding Judy's hand. As V feels the desert wind against her face atop the Panzer, she is finally taking her own fate back into her hands. And that is why tearing the cursed bullet necklace from her throat and giving it to the wind carries so much weight. The exact moment that necklace disappears into the dust is the moment V leaves the myth of becoming a legend behind. She is no longer choosing the life Night City has designed for her. She is choosing her own life. Perhaps she only has six months left in that failing body. Perhaps the future remains uncertain. But breathing freely under the open sky, beside the people she loves and on her own terms, is worth more than an eternity of fame. Because Cyberpunk 2077 was never truly about becoming the greatest legend Night City had ever seen. It was about discovering, in a city that teaches you to sacrifice everything for a name, what is truly worth holding on to. In the end, it is about choosing a life of your own, standing beside the people you love, and holding on to the hope that tomorrow might still bring something worth fighting for, no matter how much time you have left. Thank you Cyberpunk...
"PLAYING CYBERPUNK 2077 IS LIKE MONA LISA BEING PAINTED" PS: I have waited more than 5 years to bulid my PC, so that I can play Cyberpunk 2077 at highest possible setting on a OLED monitor. It's absolutely worth it.
The launch of this game was so bad it took me 6 years to revisit it... but I dare say now that I've played it to completion, twice, this is the most insane comeback for a game I've ever seen since No Mans Sky. The foundation is phonomenal, Mike Pondsmith spent 30 years building this world before it ever became a game, so with most of the bugs and gamebreaking things smoothed out this game matured into the engrossing experience it was always meant to be. It's not perfect, you will still run into a few bugs, but at this point you'll be missing the forest for the trees if that stops you from playing it. If you can handle the likes of Fallout then this will be slightly smoother. An endlessly replayable experience. If how the game launched is the reason you still haven't played it, go play it. This is the Cyberpunk 2077 that it should have always been.
[h3]A Journey Through a Possible Future[/h3] There are games you play, games you finish, and then there are games that stay with you for a little longer. Cyberpunk 2077 was that kind of experience for me. I had already played it in the past on Xbox Series S, but I never really experienced it the way I wanted to. This time was different. Playing it on PC, with ray tracing pushed to the maximum and everything my GPU could handle, finally gave me the chance to experience Night City the way I had always wanted. I also came into it with very high expectations. I already knew how much this game had to tell, how complex it could be and how much freedom it offered. I knew there was a lot to discover, but knowing all of that did not make the journey any less special. [h3]Finding My V[/h3] One of the funniest parts of my experience is that it took me around 50 hours to really find my own way of playing. At first, I approached almost everything through stealth, carefully planning encounters and trying to remain unseen. Then I started combining katana combat with netrunning, and suddenly everything clicked. Later, especially during the final stages, I changed again and went almost completely the opposite way: shotgun in hand, charging straight into the action like a mix between a berserker, Rambo and the Terminator. It was chaotic and incredibly fun, but more importantly, it felt like I had finally found my own V. That connection with the protagonist was one of the things I appreciated most. I often felt completely in sync with his decisions and reactions. I wasn't simply controlling a character. I felt like I was following someone who, just like me, was fighting against the world for one simple reason: survival. [h3]Night City Is a Character[/h3] And then there is Night City. I genuinely believe that Night City is one of the protagonists of Cyberpunk 2077. It feels alive, and every district seems to show another side of the society that created it. Every street, every building, every advertisement and every skyline tells a different story. You can walk through the city and immediately feel the contrast between technology, wealth, poverty, violence, ambition and desperation. It is not just the place where the story happens. It becomes part of the story itself. Even after dozens of hours, I still found myself stopping just to look around and take in the view. That relationship between V and the city gradually became one of the things I loved most about the whole experience. [h3]The People You Meet Along the Way[/h3] The characters are another huge part of what made this journey so memorable for me. Panam is definitely the one I became most attached to. It's hard not to become emotionally invested in the relationship that develops with her and the people around her, and those moments became some of my favorite parts of the game. Johnny Silverhand was completely different. My relationship with him constantly changed. There were moments when I hated him, and others when I felt completely in sync with him. I think that is exactly what made his presence so interesting: he never felt like a simple companion or a character you were supposed to either love or hate. He challenged V, argued with him, influenced him and sometimes made him realize that they were thinking in exactly the same way. That relationship became one of the strongest parts of V's story for me. [h3]The Missions I Will Remember[/h3] Some missions were simply fun, but others stayed with me long after they were over. The final assault on Arasaka Tower was definitely one of those moments, because after everything that had happened, it felt like the culmination of the entire journey. Johnny's past was another part that I found particularly memorable, giving even more depth to a character I had already spent so many hours trying to understand. And then there was the concert sequence with Kerry Eurodyne and the others. Experiencing that scene in first person, surrounded by the music, the lights and the atmosphere of Night City, was one of those moments where I stopped thinking about objectives and simply enjoyed being there. These are the moments that turn a huge open-world RPG into something deeply personal. [h3]Phantom Liberty[/h3] Phantom Liberty gave me another reason to stay in this world even longer, and I really enjoyed it. The main story, Dogtown, Reed, Songbird, Mr. Hands and all the places connected to them created an experience that felt worthy of being part of Cyberpunk 2077. Reed and Songbird in particular gave the story a very different emotional tone, and Songbird's final moments were among the most difficult and emotional parts of the entire DLC for me. No matter which ending you reach, her story carries a weight that is hard to forget. I also appreciated how strongly Phantom Liberty continued the game's philosophy of choice and consequence. Even the different ways V can approach situations can lead to very different experiences. The ending where V is cured through Reed's help and returns after two years gave me mixed feelings, but I understood the intention behind it. [h3]115 Hours in Night City[/h3] I spent around 115 hours with Cyberpunk 2077 and completed every achievement, including Phantom Liberty: 57 out of 57. My time with the game was balanced between exploration, missions and experimentation, but toward the end I definitely started speeding things up. After playing so much stealth and precision, I wanted to experience other sides of the game, and that was when my V transformed into a shotgun-wielding berserker. Going from silent infiltration to running straight into combat was almost like experiencing another version of the same character. And that is one of the things I appreciated so much: I was constantly discovering new ways to play, even after dozens of hours. [h3]What Cyberpunk 2077 Made Me Think About[/h3] More than anything else, Cyberpunk 2077 left me with a reflection on life, choices and the future. It made me think about how different our lives can become depending on the decisions we make, and how much we are willing to fight for the things we care about. It also made me look differently at the idea of the future itself. The world of Cyberpunk can be incredibly beautiful from a technological point of view, but what fascinated me most was the contrast between that technological progress and the human stories taking place inside it. The first time I saw the enormous mountain of garbage outside Night City, I immediately thought that this could actually be a possible future. I hope it isn't, but the fact that similar realities already exist in parts of the real world makes that image even more powerful. [h3]Final Thoughts[/h3] I finished Cyberpunk 2077 with one feeling above everything else: Satisfaction. Satisfaction because I finally experienced the game the way I had always wanted to. Satisfaction because I discovered Night City piece by piece. Satisfaction because I watched V grow, change and fight for his life. Satisfaction because I met people I will remember. Panam. Johnny. Reed. Songbird. Kerry. And so many others. I spent around 115 hours in this world. And for a while, Night City felt real. I explored its streets. I listened to its stories. I watched its lights. I laughed. I fought. I chose. I lost myself in it. And eventually, I reached the end. Closing the game after completing everything did not feel like simply finishing another title. It felt like saying goodbye to a place I had spent a long time visiting. A place that gave me memories. A place full of characters whose stories I will remember. A place that made me stop and look around more than once. A place that, for 115 hours, became my world. And maybe that is the greatest thing a game can do. Make you feel like you were really there. Goodbye, Night City. I'll remember the journey.
10/10 game, can't ♥♥♥♥ Keanu Reeves though. Waste of money.
Confusing mods setup and my PC is bad sorry
The dialogues are moronic. Most characters just trauma dump you every chance they get. Talking about mind-numbingly boring life stories... Like dude, I steal and murder for you, IDGAF about your poor upbringing or your past partners. Most people that are supposed to be the good guys are awful. I've tried to kill so many of them, especially Panam (I hate that childish, ret****d b**ch with passion), but sadly there's no player choice in that regard... Even Starfield at least allows you to hurt and down essential NPCs and make enemies. Let me repeat - THE ♥♥♥♥♥♥♥ SLOPFIELD! I was under impression that players could influence who V becomes, but outside of customizing your character at the beginning of the game, the story feels ridiculously linear. Lots of "choices" where V says the same thing in a different way. V is V, just like Geralt is Geralt in the Witcher games, and you can't do anything beyond that, but to play as the devs wrote them. RPG mechanics are almost non existent. Life path you choose have almost 0 impact on the game. Dialogue options are comically limited to the point where Fallout 4 system feels deep. And that's a ♥♥♥♥♥♥♥ impressive achievement. 20h into the game my character was already an unkillable god on the highest difficulty. Action mechanics are all-right, although since the game is so easy and boring it doesn't really matter. The amount of girl bosses that are boasting and talking ♥♥♥♥ to you is staggering. And the fact that you just can't shut them up (unlike male characters who do the same), or stand up for yourself in any capacity really bothers me and takes away immersion from this supposed "RPG". When I saw ms. President acting all tuff like some ♥♥♥♥♥♥♥ commando and talking down to V who JUST RESCUED HER I was genuinely laughing out loud. And the only dialogue options you have with her are essentially "Yes Queen. Lead the way my Queen". No wonder this world is such a mess with leaders like that. The only thing that kept me playing is the Night City. Hands down the best open world I've ever seen. Yet despite that, most of the time spent in this game I was thinking about playing Deus Ex or GTA 4 again for god know which time. Soundtrack is great too. And the fact that they've dropped their awesome and beautiful engine for UE5 is the funniest news I've seen this decade.
sometimes i replay the intro because this is where the game peaks
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